Sprite pseudo-3D lighting
Moderators: Víctor Paredes, Belgarath, slowtiger
Sprite pseudo-3D lighting
Just seen this: Sprite DLight...His Kickstarter topic has been funded, and the guy is working on it at the moment. Could be useful in some areas, I think.
You can't have everything. Where would you put it?
Re: Sprite pseudo-3D lighting
Wow, I hope this guy can deliver on this. Even if his lighting is 'good enough' that'll work for a lot of scenes and artists can always do touch-ups on the flawed bits.
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Re: Sprite pseudo-3D lighting
How cool would it be to implement it into AS next version? I really like that walk cycle animation demonstration.
Re: Sprite pseudo-3D lighting
I was thinking the same thing, but I think there is a work around to this. If you render each character animation separately to png files, you could run the files through the program and generate normal maps for them. You could then load the images and normal maps into a 3d program like Blender and do all of the lighting and compositing there.ruscular3d wrote:How cool would it be to implement it into AS next version? I really like that walk cycle animation demonstration.