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Sprite pseudo-3D lighting

Posted: Tue Feb 10, 2015 5:14 pm
by jahnocli
Just seen this: Sprite DLight...His Kickstarter topic has been funded, and the guy is working on it at the moment. Could be useful in some areas, I think.

Re: Sprite pseudo-3D lighting

Posted: Wed Feb 11, 2015 2:39 am
by dkwroot
Wow, I hope this guy can deliver on this. Even if his lighting is 'good enough' that'll work for a lot of scenes and artists can always do touch-ups on the flawed bits.

Re: Sprite pseudo-3D lighting

Posted: Wed Feb 11, 2015 10:00 pm
by ruscular3d
How cool would it be to implement it into AS next version? I really like that walk cycle animation demonstration.

Re: Sprite pseudo-3D lighting

Posted: Thu Feb 12, 2015 1:10 am
by dkwroot
ruscular3d wrote:How cool would it be to implement it into AS next version? I really like that walk cycle animation demonstration.
I was thinking the same thing, but I think there is a work around to this. If you render each character animation separately to png files, you could run the files through the program and generate normal maps for them. You could then load the images and normal maps into a 3d program like Blender and do all of the lighting and compositing there.