Sprite pseudo-3D lighting
Posted: Tue Feb 10, 2015 5:14 pm
Just seen this: Sprite DLight...His Kickstarter topic has been funded, and the guy is working on it at the moment. Could be useful in some areas, I think.
I was thinking the same thing, but I think there is a work around to this. If you render each character animation separately to png files, you could run the files through the program and generate normal maps for them. You could then load the images and normal maps into a 3d program like Blender and do all of the lighting and compositing there.ruscular3d wrote:How cool would it be to implement it into AS next version? I really like that walk cycle animation demonstration.