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What's he doing here?

Posted: Tue Oct 13, 2015 10:04 am
by djwaterman
Please check this out, I don't know the language so I'm just speeding through it, and he has an interesting arrangement for having a character walk when moving the foot bones. I've never seen this before and I'm wondering what's working with what here?

https://www.youtube.com/watch?v=m8A2D9f ... MzEwMjAxNQ

Re: What's he doing here?

Posted: Tue Oct 13, 2015 10:28 am
by Lebostein
That is exactly the behaviour that I need! How I can get this? And why he can move fixed bones?

Re: What's he doing here?

Posted: Tue Oct 13, 2015 2:36 pm
by Víctor Paredes
It's a very clever rig!
I was able reproduce the behavior, but I'm not sure if it's exactly the way he made his character.
Anyway, here is a tutorial :)

Re: What's he doing here?

Posted: Tue Oct 13, 2015 2:54 pm
by neeters_guy
Wow! Mind blown! :o

Re: What's he doing here?

Posted: Tue Oct 13, 2015 6:29 pm
by hayasidist
yeah - it's a clever rig!

Note the smartbones on the right of the screen (if I got the gist of what was going on correctly!!) which are linked to actions on the leg target bones

The video is essentially a trailer for his (paid) courses - the closing screens (around 5:30) describe parts 1 and 2 of his course on Inverse Kinematics in ASP11.

the stated purpose (from his website)

1. Give the full method for creating, rigging and animating vector characters in ASP
2. Improve your animation and speed up the process.
3. Teach you to animate four-legged creatures. Analysis of the walk cycle (dogs, cats, robots with four legs).

Re: What's he doing here?

Posted: Wed Oct 14, 2015 2:03 am
by ernpchan
Wow, that is a neat rig but I'm blown away at how fast Victor figured it out though I guess I shouldn't be considering he's the master. :D

This could be your next webinar. Advanced rigging concepts.

Re: What's he doing here?

Posted: Wed Oct 14, 2015 8:39 am
by master2d
For a bipedal character I sometimes use such a structure made of bones: https://yadi.sk/d/07l4Y_m7sDRqS

Image

Re: What's he doing here?

Posted: Wed Oct 14, 2015 4:06 pm
by Greenlaw
Now that's very clever too!

G.

Re: What's he doing here?

Posted: Wed Oct 14, 2015 4:45 pm
by Víctor Paredes
master2d wrote:For a bipedal character I sometimes use such a structure made of bones: https://yadi.sk/d/KCvG2MqxjioMC
Haha! that's great!
Thanks for sharing it!

Re: What's he doing here?

Posted: Wed Oct 14, 2015 5:08 pm
by mtbuck24
That's really awesome! BTW what is the keyboard shortcut to set up target bones so fast like you did Victor?

Re: What's he doing here?

Posted: Wed Oct 14, 2015 5:30 pm
by Víctor Paredes
mtbuck24 wrote:That's really awesome! BTW what is the keyboard shortcut to set up target bones so fast like you did Victor?
Thanks, Mtbuck
With the Parent Bone tool:
- Alt + Click to select a bone (or none, if you click on empty workspace)
- Ctrl + Click to assign a target to the selected bone

Most of this modifiers can be read in the Status bar.

Re: What's he doing here?

Posted: Fri Oct 16, 2015 7:37 am
by Lost Marble
That's a very cool rig, and nice work figuring out how it works!

Re: What's he doing here?

Posted: Mon May 09, 2016 12:49 pm
by Poptoogi
Hi Victor!

Two quesitons:

One, what is the shortcut you used to make bones point and turn into target bones?

Two, how did you "freeze" the bones on frame one?

Re: What's he doing here?

Posted: Mon May 09, 2016 1:13 pm
by Víctor Paredes
Hi!
guyver93 wrote:One, what is the shortcut you used to make bones point and turn into target bones?
With the Reparent Bone tool selected, Ctrl+Click over the bone you want to be the Target.
(All the shortcuts for tools always appear on the Status bar)
guyver93 wrote:Two, how did you "freeze" the bones on frame one?
Ctrl+F (Or menu Bone - Freeze Pose)

Re: What's he doing here?

Posted: Mon May 09, 2016 2:36 pm
by Poptoogi
Thanks Victor! I'm at work so now I'm going to have to wait all day to try it! I'm excited! I'm going to try and us it on a Starwars AT-AT!!! :)