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Our first cartoon. Well that I would show anyone anyways.

Posted: Wed Nov 02, 2016 3:32 am
by JrHighArt
I have gotten some help from the forums and wanted to say thanks to everyone that helped. Here is what I was working on.



After seeing your posts, I know I have a long way to go. I do learn better by doing. The difference between the first and this is significant. I have been reading up on the principles . I know my timing is bad, my expressions are too static, and my weight is wrong. I did my best to achieve slow in slow out, but when you are tweening 24 frames it seems like it is really slow... So I am wondering if you would be willing to share how you get the feel for how long an actions should take. Do you play it back and judge that way? Is it an intuitive thing? or does it start with playback then end up intuitive? Anyways any help you can provide would be appreciated. I am using 9.5 pro.

Re: Our first cartoon. Well that I would show anyone anyways

Posted: Wed Nov 02, 2016 12:31 pm
by Yosemite Sam
JrHighArt wrote:I have gotten some help from the forums and wanted to say thanks to everyone that helped. Here is what I was working on.



After seeing your posts, I know I have a long way to go. I do learn better by doing. The difference between the first and this is significant. I have been reading up on the principles . I know my timing is bad, my expressions are too static, and my weight is wrong. I did my best to achieve slow in slow out, but when you are tweening 24 frames it seems like it is really slow... So I am wondering if you would be willing to share how you get the feel for how long an actions should take. Do you play it back and judge that way? Is it an intuitive thing? or does it start with playback then end up intuitive? Anyways any help you can provide would be appreciated. I am using 9.5 pro.
This was bad, but not necessarily in a bad way. There's definitely something here. I see a lot of these abstract type of animated bits, but underneath it all this one seemed to have a glimpse of something interesting.

Re: Our first cartoon. Well that I would show anyone anyways

Posted: Sat Nov 05, 2016 12:50 am
by SuperSGL
The over all idea & concept is hilarious I laughed when the Logo stayed on too long in the beginning. Good timing on the jokes just need better timing on the animations, alot of it is trial and error some times just alt click and drag the key frames to make them closer or further away (sometimes you need to change the interpolation to Linear) best advise walk away come back later with a fresh eye. Good work!

Re: Our first cartoon. Well that I would show anyone anyways

Posted: Sun Nov 06, 2016 12:47 pm
by JrHighArt
thanks for the comments and advice, I will try that.