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How do you take care of your character shoulders?

Posted: Tue Mar 06, 2018 3:54 pm
by justoshow
Hey everyone!

I was wondering how do you take care of your human character shoulders? Me personally, I just use rounded nubs which can be seen here https://www.youtube.com/watch?v=PX5pLfq7HeI. Eventually I'll want to have them seamlessly connect to the body like in my banner (I don't use auto patches anymore because I use a switch or a group for 90% of my limbs). I know I could do it with smart bones but I want to stay away from smart bones as much as possible. I have my reasons, I use the transform bone a lot to give it the illusion that the character is rotating. There's a professional animator that uses Toonboom https://www.youtube.com/watch?v=RGOxKeQHk00 that I follow for tips and tricks (I just implement them in moho) that has a pretty good way of doing it. I'm curious to see how some of you handle them.

Re: How do you take care of your character shoulders?

Posted: Fri Mar 16, 2018 4:47 am
by neeters_guy
The way you described in your video is a good way to do it. One refinement is to use curve exposure tool to vary the stroke length as the arm moves.

Image

Clever use of "patches" in the pelvis, btw.

Re: How do you take care of your character shoulders?

Posted: Mon Mar 26, 2018 5:24 pm
by justoshow
Clever use of "patches" in the pelvis, btw.
Thanks!

That is a great idea! I haven't thought about the curve exposure. I'm going to mess around with and experiment. That is a great animation btw. Thanks for your help.