Secondery Action After Body Turn?
Posted: Wed Apr 03, 2019 5:38 pm
Dear all,
I have been designing a rig for unnfortunately a very complex character (not mine). Everything works pretty well in front position incl body parts bend etc, and looked quite alright in body turn, but I got stuck because the body turn has shifted parts about and now when trying to animate a walk or any bend of the legs things are quite off.
I have already made a couple of smart actions for each of the characters leg bones to get a proper bend for the front pose, but when I turn the body 3/4 in whichever direction the bends and lifting of legs are not clean.
Can/should I keep adding smart actions to a bone?
or, in short, does anyone here have ideas about how to tackle this issue, I'd be very thankful.
Thanks a bunch,
Ahayut,
I have been designing a rig for unnfortunately a very complex character (not mine). Everything works pretty well in front position incl body parts bend etc, and looked quite alright in body turn, but I got stuck because the body turn has shifted parts about and now when trying to animate a walk or any bend of the legs things are quite off.
I have already made a couple of smart actions for each of the characters leg bones to get a proper bend for the front pose, but when I turn the body 3/4 in whichever direction the bends and lifting of legs are not clean.
Can/should I keep adding smart actions to a bone?
or, in short, does anyone here have ideas about how to tackle this issue, I'd be very thankful.
Thanks a bunch,
Ahayut,