Moho Pro 12 getting slow on much polygons?
Posted: Wed Dec 18, 2019 6:53 pm
Hello there,
I'm Frank, from the Netherlands (Europe, so pardon my English sometimes) and new here.
I just started to discover Moho Pro 12 and learning fast cause I have some payed jobs to handle with the program.
Right now I'm on the job of making a whiteboardanimation with Moho. I doing this in a Frame-by-frame setting. Starting the illustration on frame 1 with the Freehandtool making an outline for the illustration, drawing just a little bit. Then copying the lines just drawn, creating a new frame (2 steps in forward) paste the outlines and draw a little more, etc. etc.
After some 20 steps I starting a new FBF-leayer underneath and colouring the outlines inside with the blobbrush to build up an whitebaord effct. Also some 20 steps. Very nice build up effect if I may say so.
Then I keep on drawing a new illustration with oulines in the background of this animation, some 40 steps. Dito with the colouringsteps (50 steps).
Now, I've arrived around frame 260 the program acts extremely slow. I get the spinning beach(wait)ball a lot and it means every time I want to do something, I have to wait 10 tot 20 seconds. That's becomes irritating.
I suspecting the overload of polygons created by the blob brush as prime suspect of this behavior. It has created a zillion of points in the vectorshapes. The reduce points tool also doesn't do much.
So, now I thinking of splitting the project in three or four sections to reduce the overload in total.
Unless someone has a great solution to save the project, cause it was a lot of work so far. Maybe I started this project the hard way and is there a much easier way to tackle this.
You can watch some of the animation here: [youtube]https://www.youtube.com/watch?v=yqbR78H ... e=youtu.be[/youtube]
I'm working on a late 2012 iMac, 8 Gb ram. Maybe a ram expansion helps?
Hope to hear some solutions.
Thanks in advance.
Frank
I'm Frank, from the Netherlands (Europe, so pardon my English sometimes) and new here.
I just started to discover Moho Pro 12 and learning fast cause I have some payed jobs to handle with the program.
Right now I'm on the job of making a whiteboardanimation with Moho. I doing this in a Frame-by-frame setting. Starting the illustration on frame 1 with the Freehandtool making an outline for the illustration, drawing just a little bit. Then copying the lines just drawn, creating a new frame (2 steps in forward) paste the outlines and draw a little more, etc. etc.
After some 20 steps I starting a new FBF-leayer underneath and colouring the outlines inside with the blobbrush to build up an whitebaord effct. Also some 20 steps. Very nice build up effect if I may say so.
Then I keep on drawing a new illustration with oulines in the background of this animation, some 40 steps. Dito with the colouringsteps (50 steps).
Now, I've arrived around frame 260 the program acts extremely slow. I get the spinning beach(wait)ball a lot and it means every time I want to do something, I have to wait 10 tot 20 seconds. That's becomes irritating.
I suspecting the overload of polygons created by the blob brush as prime suspect of this behavior. It has created a zillion of points in the vectorshapes. The reduce points tool also doesn't do much.
So, now I thinking of splitting the project in three or four sections to reduce the overload in total.
Unless someone has a great solution to save the project, cause it was a lot of work so far. Maybe I started this project the hard way and is there a much easier way to tackle this.
You can watch some of the animation here: [youtube]https://www.youtube.com/watch?v=yqbR78H ... e=youtu.be[/youtube]
I'm working on a late 2012 iMac, 8 Gb ram. Maybe a ram expansion helps?
Hope to hear some solutions.
Thanks in advance.
Frank