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MR Track Bone Script

Posted: Sun May 09, 2021 4:16 pm
by KuzKuz
This script allows you to track a bone globally and take its transformation to any other bone of any skeleton.
You can get both the position and the rotation.


This video shows you the MR Track Bone script for Moho in action. The script can be really useful in certain situations.
The videos are in Russian but English subtitles are available.



Download link: http://mohoscripts.com/script/mr_track_bone

Re: MR Track Bone Script

Posted: Sun May 09, 2021 5:54 pm
by Lukas
Wow nice! I’ve tried to script this a few times and never succeeded… This is super useful, thanks for sharing 🙏

Re: MR Track Bone Script

Posted: Sun May 09, 2021 6:05 pm
by Daxel
thank you so much! this looks amazing.

Re: MR Track Bone Script

Posted: Sun May 09, 2021 6:25 pm
by Víctor Paredes
Thank you very much, Eugene.
It's a fantastic script!

Re: MR Track Bone Script

Posted: Sun May 09, 2021 8:12 pm
by Greenlaw
Wow! This is amazing Eugene!

I've wanted this kind of 'world coordinate' baking capability in Moho for a long time. I do something similar when transferring animations between different 3D programs, especially when mocap and dynamics are involved, but I didn't think this was possible for Moho.

Thanks for creating and sharing this tool! Downloading and installing now!

Re: MR Track Bone Script

Posted: Tue May 11, 2021 4:48 am
by AHMED003ADALAT
thank u sir :)

Re: MR Track Bone Script

Posted: Tue May 11, 2021 7:51 pm
by KuzKuz
Thank you guys, I really appreciate your feedback!

Re: MR Track Bone Script

Posted: Mon Dec 13, 2021 1:58 am
by Greenlaw
I almost forgot about this tool and today I finally got around to trying it. MR Track Bone is amazing Eugene! I'm already thinking of fun ways to use it for my next project.

Please keep up the excellent work! :D

Re: MR Track Bone Script

Posted: Mon Dec 13, 2021 10:15 pm
by KuzKuz
Greenlaw wrote: Mon Dec 13, 2021 1:58 am I almost forgot about this tool and today I finally got around to trying it. MR Track Bone is amazing Eugene! I'm already thinking of fun ways to use it for my next project.

Please keep up the excellent work! :D
Thank you! I have a lot of ideas for new scripts. :)

Re: MR Track Bone Script

Posted: Mon Feb 06, 2023 5:27 am
by 570295535
This script tracks the x-axis, y-axis and angle, but does not track Scale. Some scenarios will cause exposure. Can you update it to track Scale

Re: MR Track Bone Script

Posted: Tue Feb 07, 2023 1:11 am
by synthsin75
Bones can't move in the z-axis. Only their layers can.

Re: MR Track Bone Script

Posted: Tue Feb 07, 2023 2:03 am
by 570295535
synthsin75 wrote: Tue Feb 07, 2023 1:11 am Bones can't move in the z-axis. Only their layers can.
Sorry, I'm wrong. It's not the z-axis, it's Scale.

Re: MR Track Bone Script

Posted: Tue Feb 07, 2023 4:14 am
by synthsin75
Ah, that makes more sense.

Re: MR Track Bone Script

Posted: Tue Feb 07, 2023 5:54 am
by Greenlaw
With the tool as it exists now, when I need to include the offset created by a scaling bone I just track the position of a child bone of the scaling bone.

Or do you need a bone in the second bone layer to inherit the screen-relative scaling of the original bone for some reason? Just curious how you would use this.

Re: MR Track Bone Script

Posted: Tue Feb 07, 2023 8:24 am
by 570295535
Greenlaw wrote: Tue Feb 07, 2023 5:54 am With the tool as it exists now, when I need to include the offset created by a scaling bone I just track the position of a child bone of the scaling bone.

Or do you need a bone in the second bone layer to inherit the screen-relative scaling of the original bone for some reason? Just curious how you would use this.
I have some a-bone layers, which have animation, such as running and jumping.
My role of bone b needs to completely inherit the pos, angle and scale of bone a. In this way, it can complete smooth running and jumping without k frames.