Yes, I agree with you,
Greenlaw . I am also not a fan of using dynamics or any auto features that weaken the animation style. Probably because I started out as a classic, traditional animator (drawing on paper/fbf). I try in my work to break the look of the
cutout, I try to be more
manual and detailed, but not all of my team mates are like that (I send them the characters without problems as much as I can, and rig-prepared to facilitate their work)
your (
pipeline) method in animating is helpful and time-saving
Your vision inspired me a lot. And the
solution you suggested actually
works like a charm (in the separate sections).
I appreciate sharing your knowledge and time
----
Thank you very much
synthsin75 for the response
I have already tried this, with many different methods, Constraints, Reparenting, etc., and I did not get a satisfactory result, as I want the strands of the character's hair to react naturally to her animation (after she turned her head to the other side)
Only the
classic method works fine, when we used to make the head a group, with its own bones, and we do the flip by the main char's head bone
Thanks again .
ps / that issue fixed on V. 13 .. But i do most of my work on V. 12