Reusability
Posted: Sat Jan 28, 2023 5:32 pm
I'm hoping to be able to put together animations very quickly. My idea is to use Moho in place of Vyond for instructional design courses, to have the opportunity for more variety than Vyond offers, and distinguish myself a bit from my competition. The biggest hurdle is development time, which is typically much more for Moho of course.
I'm thinking I can cut down that development time by employing techniques that streamline things. Here are my ideas:
1. Rig up a few characters in advance that are all built with the same layer structure.
2. Then create a set of "poses" as Actions. Each Action's frame 1 would be the same neutral pose, and so would involve the character moving from neutral into the pose, and then back out. Depending on how long I want the pose held, I could just drag keyframes around in the actual projects. I would only use the actions by copying, not by reference, so that I could tweak things as needed later on. Poses would be things like "point in the air", "fist of triumph", "palms out in despair", "hands behind back", etc. I could have some poses only move arms and hands, others for facial expressions.
3. When I'm creating a new animation, I import the character I want, the move them around primarily by employing these pose actions. I would inevitably be coming up with poses I hadn't created yet, in which case I would add them to the source, thereby building up a library of poses over time. (This is how Vyond already does it, actually)
4. Mouth movements would be very simple and I would use an audio sync source on a switch for the mouth.
Is this going to work??? Is it even a good idea???
I'm thinking I can cut down that development time by employing techniques that streamline things. Here are my ideas:
1. Rig up a few characters in advance that are all built with the same layer structure.
2. Then create a set of "poses" as Actions. Each Action's frame 1 would be the same neutral pose, and so would involve the character moving from neutral into the pose, and then back out. Depending on how long I want the pose held, I could just drag keyframes around in the actual projects. I would only use the actions by copying, not by reference, so that I could tweak things as needed later on. Poses would be things like "point in the air", "fist of triumph", "palms out in despair", "hands behind back", etc. I could have some poses only move arms and hands, others for facial expressions.
3. When I'm creating a new animation, I import the character I want, the move them around primarily by employing these pose actions. I would inevitably be coming up with poses I hadn't created yet, in which case I would add them to the source, thereby building up a library of poses over time. (This is how Vyond already does it, actually)
4. Mouth movements would be very simple and I would use an audio sync source on a switch for the mouth.
Is this going to work??? Is it even a good idea???