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MR Tween Machine 2.2

Posted: Thu Mar 09, 2023 9:30 pm
by KuzKuz
Hello. I have rewritten the Tween Machine script almost from scratch so that it does not affect animation channels that should not be processed.
I have added the ability to select which channels it should work with and auto-baking of adjacent frames.
This allows working only with the current frame without affecting the interpolation of neighboring frames.
The script should work faster if the "Use nested layers" mode is enabled compared to the original script.
I really love the original script, which was created by Davood Tabatabei Davoodice, and I just want to develop this idea in my own vision.



Version 1.1 New Features:

1. Added option "Ignore target bones angle". This can be useful if you use targets as a smart bone that turns them on and off.
In other words, with this option, you can control the position of the target but ignore the rotation,
which will protect you from unwanted activations and deactivations of targets where it's not needed.

2. Added support for Moho 12



Version 2.0 New Features:

1. Added an additional slider for more control.



Version 2.1 New Features:

1. Added an option that allows adjusting the size of the sliders.

Version 2.2 New Features:

1. Added an option that allows blocking the script on even or odd frames. This is convenient if you work in twos, so as not to create keys outside the interval.
2. A settings menu has been added to the floating panel.

Download link: https://mohoscripts.com/script/mr_tween_machine

Re: MR Tween Machine BETA

Posted: Thu Mar 09, 2023 10:54 pm
by Daxel
The other versions never worked fine in my computer for some reason but I really loved the idea so I'm super glad you did this. I only tested it for ten minutes but everything seem to be working fine. Loved all the options. I noticed the tool can't be used to tweak the latest keyframe, and the option to be able to do that could be another nice option because it could be used like a modulator of the intensity of the pose as you animate. Thanks for sharing!

Re: MR Tween Machine BETA

Posted: Thu Mar 09, 2023 11:27 pm
by KuzKuz
Daxel wrote: Thu Mar 09, 2023 10:54 pm I noticed the tool can't be used to tweak the latest keyframe, and the option to be able to do that could be another nice option because it could be used like a modulator of the intensity of the pose as you animate.
Thank you for the feedback!
You can try turning on the "auto-bake frames" option to be able to work with the latest keyframe on the channel.
When the frames are baked, the keyframe will no longer be the latest and you will be able to work with it.

Re: MR Tween Machine BETA

Posted: Sat Mar 11, 2023 2:19 am
by mohgirl
nice

Re: MR Tween Machine 1.0

Posted: Sun Mar 19, 2023 11:13 pm
by KuzKuz
Added the final version with new features and a video tutorial in the first post.

Re: MR Tween Machine 1.0

Posted: Mon Mar 20, 2023 12:21 am
by Daxel
Amazing!

Re: MR Tween Machine 1.0

Posted: Mon Mar 20, 2023 8:24 am
by Víctor Paredes
It looks fantastic. Thank you so much for creating and sharing it.

Re: MR Tween Machine 1.0

Posted: Mon Mar 20, 2023 12:32 pm
by KuzKuz
Thank you so much!

Re: MR Tween Machine 1.0

Posted: Mon Mar 20, 2023 2:37 pm
by KuzKuz
Version 1.1
Unfortunately, sometimes new ideas come right after the release.

1. Added option "Ignore target bones angle". This can be useful if you use targets as a smart bone that turns them on and off.
In other words, with this option, you can control the position of the target but ignore the rotation,
which will protect you from unwanted activations and deactivations of targets where it's not needed.

2. Added support for Moho 12



Download link: https://mohoscripts.com/script/mr_tween_machine

Re: MR Tween Machine 1.1

Posted: Mon Mar 20, 2023 3:00 pm
by davoodice2
Thank you man. You are awesome. I hope I can reach to your scripting knowledge .
thank you for sharing your hard work again.

Re: MR Tween Machine 1.1

Posted: Mon Mar 20, 2023 3:11 pm
by KuzKuz
davoodice2 wrote: Mon Mar 20, 2023 3:00 pm Thank you man. You are awesome. I hope I can reach to your scripting knowledge .
thank you for sharing your hard work again.
Thank you! And a special thanks for the original script!

Re: MR Tween Machine 1.1

Posted: Wed Mar 22, 2023 2:25 pm
by KuzKuz
I made the target bones check more precise so that the script doesn't block rotation where it's not needed.
Now, only targets that are smart bones and don't have child bones are blocked when option Ignore target bones angle is enabled.

You can download the update from the link in the first post.

Re: MR Tween Machine 1.5

Posted: Sun Nov 19, 2023 9:34 pm
by KuzKuz
MR Tween Machine 1.5 new features:

1. You can now open the tool panel in a Modeless Dialog in Moho 14.1
2. Baking frames now works more accurately


Re: MR Tween Machine 1.5

Posted: Mon Nov 20, 2023 2:28 am
by mohgirl
thanks

Re: MR Tween Machine 1.5

Posted: Tue Nov 21, 2023 1:01 am
by Daxel
So cool! I hope Moho keeps making it easier for scripters to keep making useful tools. Thanks for sharing.