Preset character models in FBX not following bone structure

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ashlit1998
Posts: 1
Joined: Wed May 03, 2023 7:34 am

Preset character models in FBX not following bone structure

Post by ashlit1998 »

Hello everyone! I'm experiencing a problem where when I turn on FBX previews all the bones for the animations break. Any suggestions for things we can do to fix it? I'm not sure if it's a problem with the model, something with the FBX, or something that I need to toggle to ensure that all models are correctly exported.

I have uploaded what I'm seeing on imgur here: https://imgur.com/a/srMmXDM

Thanks!
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hayasidist
Posts: 3566
Joined: Wed Feb 16, 2011 8:12 pm
Location: Kent, England

Re: Preset character models in FBX not following bone structure

Post by hayasidist »

That Selknam character uses a load of stuff that Moho can do but can't be exported to FBX. High on the list is bone scaling and stretching which is not supported in FBX format. (For a full list see the manual "FBX Preview Mode")
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