MR Pose Tool 2.1 (Update 05.05.2024)

Moho allows users to write new tools and plugins. Discuss scripting ideas and problems here.

Moderators: Víctor Paredes, Belgarath, slowtiger

User avatar
KuzKuz
Posts: 499
Joined: Mon Aug 19, 2013 5:12 pm
Location: Ukraine

Re: MR Pose Tool 2.0 BETA

Post by KuzKuz »

Thank you all for the comments. Added tooltips for the quick menu. The link to the file remains the same.
User avatar
teienkawi
Posts: 13
Joined: Sat May 20, 2023 12:15 pm

Re: MR Pose Tool 2.0 BETA

Post by teienkawi »

thank you this is great!
User avatar
Rai López
Posts: 2249
Joined: Sun Aug 08, 2004 1:41 pm
Location: Spain
Contact:

Re: MR Pose Tool 2.0 BETA

Post by Rai López »

So cool! Although I'd love to have more time or chances to play with it right now... But thank you very much for not only continue improving this tool but also adding new features to make it even more useful/amazing :D
...
User avatar
KuzKuz
Posts: 499
Joined: Mon Aug 19, 2013 5:12 pm
Location: Ukraine

Re: MR Pose Tool 2.0 BETA

Post by KuzKuz »

Rai López wrote: Fri Mar 08, 2024 9:30 pm So cool! Although I'd love to have more time or chances to play with it right now... But thank you very much for not only continue improving this tool but also adding new features to make it even more useful/amazing :D
Thanks!
User avatar
KuzKuz
Posts: 499
Joined: Mon Aug 19, 2013 5:12 pm
Location: Ukraine

Re: MR Pose Tool 2.0

Post by KuzKuz »

mohgirl
Posts: 75
Joined: Mon Mar 22, 2021 1:33 pm

Re: MR Pose Tool 2.0

Post by mohgirl »

amazing
User avatar
Panha
Posts: 97
Joined: Sat Oct 21, 2023 3:59 pm

Re: MR Pose Tool 2.0

Post by Panha »

Amazing update! This is a really powerful script. :)
User avatar
KuzKuz
Posts: 499
Joined: Mon Aug 19, 2013 5:12 pm
Location: Ukraine

Re: MR Pose Tool 2.0

Post by KuzKuz »

Thanks!
User avatar
KuzKuz
Posts: 499
Joined: Mon Aug 19, 2013 5:12 pm
Location: Ukraine

Re: MR Pose Tool 2.0

Post by KuzKuz »


Tween Machine now can use features from Pose Tool such as Follow Bones and Lock Bones.
You need to update both scripts and activate the Use Pose Tool features option in Tween Machine.
Also, the Pose Tool must be the active tool, and Tween Machine must operate in a floating panel.

https://mohoscripts.com/script/mr_pose_tool
https://mohoscripts.com/script/mr_tween_machine
mohgirl
Posts: 75
Joined: Mon Mar 22, 2021 1:33 pm

Re: MR Pose Tool 2.0

Post by mohgirl »

thanks
User avatar
KuzKuz
Posts: 499
Joined: Mon Aug 19, 2013 5:12 pm
Location: Ukraine

Re: MR Pose Tool 2.1 (Update 05.05.2024)

Post by KuzKuz »

MR Pose Tool version 2.1

New Features:
1. All information about Follow bones and Lock bones is now stored in the character layer. This allows you to switch freely between characters without needing to reassign bones each time.
2. Added the ability to enable and disable Follow bones and Lock bones for quick access without the need to constantly reassign bones. This can be done via the quick menu or by double-clicking outside the bones.
3. Pressing Ctrl + Alt in the quick menu brings up additional options. For example, you can add individual bones as Follow bones instead of chains of bones.
4. Bug fixes.

Download link - https://mohoscripts.com/script/mr_pose_tool
mohgirl
Posts: 75
Joined: Mon Mar 22, 2021 1:33 pm

Re: MR Pose Tool 2.1 (Update 05.05.2024)

Post by mohgirl »

thanks
Daxel
Posts: 1001
Joined: Wed Mar 27, 2019 8:34 pm

Re: MR Pose Tool 2.1 (Update 05.05.2024)

Post by Daxel »

Thank you, Eugene. I love this tool.

One thing I miss sometimes is to be able to create a keyframe (rotation, scale or translation) by clicking on the bone, like the Transform Bone tool does. Is there any way to do that with your tool that I may be missing?

I guess it makes sense for your tool to not do that automatically because it's intended to be used to select bones too, which is something I like. However, your tool is able to know if a bone is already selected or not, so wouldn't make sense to not create keyframes when selecting a bone (clicking on an unselected bone) but create them when clicking on a selected bone (we assume the intention of the user is not to select the bone anymore)?

An alternative would be to have a modifier key to activate this behaviour, so Key+click = create keyframe. Or maybe click and hold? I like the double click to reset you made, I love these kind of shortcuts.

Right now, maybe I'm not undertanding something, but I see some inconsistent behaviour: the tool doesn't create keyframes when clicking on a bone rotate or translate section, however it creates a keyframe when clicking on a bone scale section (the tip), it does it in both select mode and manipulate mode, and the keyframe is not on the scale channel but the rotation channel. Is that intended?
User avatar
KuzKuz
Posts: 499
Joined: Mon Aug 19, 2013 5:12 pm
Location: Ukraine

Re: MR Pose Tool 2.1 (Update 05.05.2024)

Post by KuzKuz »

Daxel wrote: Tue May 07, 2024 7:02 pm Thank you, Eugene. I love this tool.

One thing I miss sometimes is to be able to create a keyframe (rotation, scale or translation) by clicking on the bone, like the Transform Bone tool does. Is there any way to do that with your tool that I may be missing?

I guess it makes sense for your tool to not do that automatically because it's intended to be used to select bones too, which is something I like. However, your tool is able to know if a bone is already selected or not, so wouldn't make sense to not create keyframes when selecting a bone (clicking on an unselected bone) but create them when clicking on a selected bone (we assume the intention of the user is not to select the bone anymore)?

An alternative would be to have a modifier key to activate this behaviour, so Key+click = create keyframe. Or maybe click and hold? I like the double click to reset you made, I love these kind of shortcuts.

Right now, maybe I'm not undertanding something, but I see some inconsistent behaviour: the tool doesn't create keyframes when clicking on a bone rotate or translate section, however it creates a keyframe when clicking on a bone scale section (the tip), it does it in both select mode and manipulate mode, and the keyframe is not on the scale channel but the rotation channel. Is that intended?
Hello, thank you for the feedback. I have updated the script on the website. Now, when selecting bones, keys should not be created at all. To create keys, click and hold for one second or more. I hope this helps you.
Post Reply