Features we'd love to see after 3 projects in Moho 14
Posted: Thu Oct 26, 2023 7:12 am
If any of these are already possible please feel free to tell me I'm being foolish.
ANIMATION & RIGGING
Things it would be great to add:
- marking/context menus linked to the cursor. Maybe on alt + click?
- more control over bone scale transform tool (e.g control over both axis, and keyable squash and stretch scaling)
- link vitruvian setups to actions, or vice versa
- 2.5d options for bones (e.g rotate xy like with layers)
- scale keys in the graph editor y axis (value), and display channels with multiple objects selected
- selection sets, or even just a quick way to select all child bones underneath the hierachy of any given bone.
- hotkeys to set keys individually on rotate, translate and scale on selected bones
- render layers and/or AOVs
- combination actions (The combined animation of two or more smart bones drives an action)
- change layer colour on multiple layers at once
- connect/constrain/parent bones across different bone layers
Things it would be great to fix:
- have scale transforms inherit properly down a bone hierachy
- better deformation on images. Currently we can't get a nice curve on rigged images, and the smart warp gives a worse deformation than regular skinning (it's noticeably more jagged)
- More distinctive playhead so it doesn't blend in with the timeline so much
- sometimes layers come in at different sizes when updating psds. Rigs usually break when updating layer reference
- select and manipulate multiple points on a motion path
- trim imported video/audio
- skin individual points to bones
- crop 'show path' to a time frame, or have the path a different colour for before/after the current key
- audio slips out of sync when animating
- better masking. The current options are very confusing and limiting
- bone targeting breaks regularly
- copy and paste keys regularly stops working. Fixed with a restart of Moho, but very annoying.
- 'show path' only works on some bones
Drawing in Moho
- the quality of layers i'm not working on is slightly blurry
- the program slows down quite a lot when i start adding gradients, and different brush qualities to stroke lines. It speeds up again when i turn off the preview of these in the display window but would be great to keep them on to see the art clearly
- is it possible to lock layers? if i have my sketch later on low opacity or set to multiply on top of the vector shapes i'm drawing, it would be good to lock it so i can use the 'Layer Selector' tool on vector layers beneath
- you can weld strokes and shapes, can you unweld them?
- to draw a stroke that is not a closed shape using the Add Point tool (because it has better control over adding points than the Freehand tool), i've been drawing a closed shape so that it will generate the stroke, then deleting or hiding the extra edges to make it an open shape. Is it possible for paths have a stroke anyway, even before they become closed shapes?
- there's a 'layer selection' tool, could this be integrated into the 'select points' and/or 'transform points' tools to avoid going between tools? in photoshop there's a check box to be able to auto select layers, so this could be turned on or off
- i accidentally animated some shape points while drawing, i'm guessing because i was pressing arrow keys and forgot to hold down ctrl, and it moved to the next frame in the timeline without me realising before i made my shape edits. it there a way to lock the timeline while i'm drawing to ensure i stay on frame 0? Relatedly, is there a quick way to delete all keyframes from multiple layers without going through each layer individually?
- if i rotate a layer, it remembers how much it has been rotated away from the default, so then if i paste in a shape from a different layer it doesn't quite paste in place but it reorients to the new layer rotation. Is there a way to set the new layer rotation as the default, so that objects from other layers will paste into the same place as the layer they come from? Maya has 'freeze transforms', is there similar in moho 14?
-is it possible to draw with symmetry?
-can i undock windows or rearrange window sizes, would be useful to expand the layers panel to see more layers without scrolling
ANIMATION & RIGGING
Things it would be great to add:
- marking/context menus linked to the cursor. Maybe on alt + click?
- more control over bone scale transform tool (e.g control over both axis, and keyable squash and stretch scaling)
- link vitruvian setups to actions, or vice versa
- 2.5d options for bones (e.g rotate xy like with layers)
- scale keys in the graph editor y axis (value), and display channels with multiple objects selected
- selection sets, or even just a quick way to select all child bones underneath the hierachy of any given bone.
- hotkeys to set keys individually on rotate, translate and scale on selected bones
- render layers and/or AOVs
- combination actions (The combined animation of two or more smart bones drives an action)
- change layer colour on multiple layers at once
- connect/constrain/parent bones across different bone layers
Things it would be great to fix:
- have scale transforms inherit properly down a bone hierachy
- better deformation on images. Currently we can't get a nice curve on rigged images, and the smart warp gives a worse deformation than regular skinning (it's noticeably more jagged)
- More distinctive playhead so it doesn't blend in with the timeline so much
- sometimes layers come in at different sizes when updating psds. Rigs usually break when updating layer reference
- select and manipulate multiple points on a motion path
- trim imported video/audio
- skin individual points to bones
- crop 'show path' to a time frame, or have the path a different colour for before/after the current key
- audio slips out of sync when animating
- better masking. The current options are very confusing and limiting
- bone targeting breaks regularly
- copy and paste keys regularly stops working. Fixed with a restart of Moho, but very annoying.
- 'show path' only works on some bones
Drawing in Moho
- the quality of layers i'm not working on is slightly blurry
- the program slows down quite a lot when i start adding gradients, and different brush qualities to stroke lines. It speeds up again when i turn off the preview of these in the display window but would be great to keep them on to see the art clearly
- is it possible to lock layers? if i have my sketch later on low opacity or set to multiply on top of the vector shapes i'm drawing, it would be good to lock it so i can use the 'Layer Selector' tool on vector layers beneath
- you can weld strokes and shapes, can you unweld them?
- to draw a stroke that is not a closed shape using the Add Point tool (because it has better control over adding points than the Freehand tool), i've been drawing a closed shape so that it will generate the stroke, then deleting or hiding the extra edges to make it an open shape. Is it possible for paths have a stroke anyway, even before they become closed shapes?
- there's a 'layer selection' tool, could this be integrated into the 'select points' and/or 'transform points' tools to avoid going between tools? in photoshop there's a check box to be able to auto select layers, so this could be turned on or off
- i accidentally animated some shape points while drawing, i'm guessing because i was pressing arrow keys and forgot to hold down ctrl, and it moved to the next frame in the timeline without me realising before i made my shape edits. it there a way to lock the timeline while i'm drawing to ensure i stay on frame 0? Relatedly, is there a quick way to delete all keyframes from multiple layers without going through each layer individually?
- if i rotate a layer, it remembers how much it has been rotated away from the default, so then if i paste in a shape from a different layer it doesn't quite paste in place but it reorients to the new layer rotation. Is there a way to set the new layer rotation as the default, so that objects from other layers will paste into the same place as the layer they come from? Maya has 'freeze transforms', is there similar in moho 14?
-is it possible to draw with symmetry?
-can i undock windows or rearrange window sizes, would be useful to expand the layers panel to see more layers without scrolling