3D OBJ Rendering Problem
Posted: Thu Nov 09, 2023 4:23 pm
Hi,
I've textured 3D object, a low-poly sword, where I cannot figure out the render behavior, as all the setting changes in its 3D options randomly change prop's appearance. Most of the times I get 95% white shading (some texture could still be seen through) and crisp edges/creases (seems, even MotionBlur doesn't affect it). Some frames it even renders out as intended, but then the shading disappears, as if there were triangle fighting for depth, where white triangle wins. I can assure the model is thin-walled, as, if Moho is generous, it renders out normal frame. Here's a link to the animation.
What might cause such problem? Again, it renders wonders also with MB off, and more over, when Shadows>LayerShadow(ani) is on, default settings, the shadow is rendered just from the creases, on top of/through that %5 texture remainder fill.
Moho 14.0 @ Windows 11 Pro(22H2), Intel i7, 64 RAM, Nvidia GF RTX3070 with latest drivers.
I've textured 3D object, a low-poly sword, where I cannot figure out the render behavior, as all the setting changes in its 3D options randomly change prop's appearance. Most of the times I get 95% white shading (some texture could still be seen through) and crisp edges/creases (seems, even MotionBlur doesn't affect it). Some frames it even renders out as intended, but then the shading disappears, as if there were triangle fighting for depth, where white triangle wins. I can assure the model is thin-walled, as, if Moho is generous, it renders out normal frame. Here's a link to the animation.
What might cause such problem? Again, it renders wonders also with MB off, and more over, when Shadows>LayerShadow(ani) is on, default settings, the shadow is rendered just from the creases, on top of/through that %5 texture remainder fill.
Moho 14.0 @ Windows 11 Pro(22H2), Intel i7, 64 RAM, Nvidia GF RTX3070 with latest drivers.