Smart bone that can use 2 bones. Hotkey for parent bone in Layer panel.
Posted: Mon Jan 15, 2024 8:05 am
Hi all
I have a couple of features I hope might already be hiding somewhere. If not any help would be greatly appreciated.
1.Is there a smart bone that can use two bones instead of one to activate its blendshape? For example, I would like to have both a head rotate and a head tilt when they're at their most extreme poses activate a corrective. This is so that they don't conflict and break the rig but I can't find any options for it. Would be super handy.
2.Is there a hotkey that selects the parent bone group in the layer panel? Often I am fiddling around with vectors and points and then want to go back to the bone layer to tinker with them but every time I have to scroll back up to the top of the layer panel. A quick way to do this would be great.
I have a couple of features I hope might already be hiding somewhere. If not any help would be greatly appreciated.
1.Is there a smart bone that can use two bones instead of one to activate its blendshape? For example, I would like to have both a head rotate and a head tilt when they're at their most extreme poses activate a corrective. This is so that they don't conflict and break the rig but I can't find any options for it. Would be super handy.
2.Is there a hotkey that selects the parent bone group in the layer panel? Often I am fiddling around with vectors and points and then want to go back to the bone layer to tinker with them but every time I have to scroll back up to the top of the layer panel. A quick way to do this would be great.