Bending a knee joint when leg is stretched
Posted: Wed Feb 21, 2024 8:21 pm
I use target bones to keep a character's feet planted when their root bone is moved. The legs are also have the stretching option activated.
When the legs are stretched, naturally the legs are in a straight line, like a rubber band pulled taut.
Is there a way to add some bending to the knee joint after a leg is stretched taut during animation?
It seems like there must be a way to bend the knees a little after having moved the root bone and stretching the legs. But when I click on the upper and lower leg bones, nothing happens because I'm using target bones.
Thanks.
When the legs are stretched, naturally the legs are in a straight line, like a rubber band pulled taut.
Is there a way to add some bending to the knee joint after a leg is stretched taut during animation?
It seems like there must be a way to bend the knees a little after having moved the root bone and stretching the legs. But when I click on the upper and lower leg bones, nothing happens because I'm using target bones.
Thanks.