Search found 8198 matches

by synthsin75
Tue Feb 26, 2008 12:35 am
Forum: Share Your Work
Topic: Playing with 3d capabilities
Replies: 7
Views: 1749

I'd love to see the .anme file for that. Are the pillars just camera facing? Is the stone image layers, or drawn in AS?
by synthsin75
Tue Feb 26, 2008 12:16 am
Forum: How Do I...?
Topic: Duplicate keyframes in a different layer?
Replies: 6
Views: 1302

This brings up another question I have, how many layers or shapes do you need to reorder on the head? Huh, about twenty shapes, but that includes nose and ears which don't generally need to be animated. (I'm doing a full wireframe to avoid any appearant 'tricks'.) I did a version of this using sepa...
by synthsin75
Mon Feb 25, 2008 11:13 pm
Forum: How Do I...?
Topic: Duplicate keyframes in a different layer?
Replies: 6
Views: 1302

Yeah, I know. One day I'll learn the 3d apps I've got. But until then, I did a profile right to left turn, and once I had that it was just as easy to go on around. And since I'll have to start hiding features anyway at the profiles, I figured I might as well do the hiding for the full turn. I have s...
by synthsin75
Mon Feb 25, 2008 6:28 am
Forum: How Do I...?
Topic: Duplicate keyframes in a different layer?
Replies: 6
Views: 1302

Yeah, I kinda figured as much. I have yet to see any real solutions for a complete 360 degree complex (true to life) head turn anywhere. ...And I've probably got too many shapes for a script/bone solution to handle. I only have four layers in my shape order switch, but I'm wanting to also do a tilt ...
by synthsin75
Mon Feb 25, 2008 5:37 am
Forum: How Do I...?
Topic: Cueing Quicktime in Image Layer
Replies: 2
Views: 998

As far as I know, you just need to select the frame you want it to start on, and then create your image layer. Or you can click on the visibility channel on frame 1 (this adds a keyframe to hide the layer), and then click it again where you want it to start ( this adds a keyframe to show the layer)....
by synthsin75
Mon Feb 25, 2008 5:21 am
Forum: How Do I...?
Topic: Duplicate keyframes in a different layer?
Replies: 6
Views: 1302

Duplicate keyframes in a different layer?

As far as I've read this just isn't possible in AS. I've tried to copy from actions, but actions in a group only apply to each layer separately. Vern, I know you like to do shape order switching on one vector layer, so maybe you'd have some idea. The only thing I can think of is just keep duplicatin...
by synthsin75
Mon Feb 25, 2008 4:06 am
Forum: How Do I...?
Topic: constraining circles when adding points
Replies: 5
Views: 1315

At the top of the work area, you need to go to the 'script' drop down menu, then 'draw', and 'split curve'.
by synthsin75
Sun Feb 24, 2008 8:22 pm
Forum: Scripting
Topic: AS Script Pack
Replies: 14
Views: 18510

It includes a lot of .anme/.moho files that were posted with the scripts. Hence the size.
by synthsin75
Sun Feb 24, 2008 4:34 pm
Forum: How Do I...?
Topic: Dynamic Hand
Replies: 38
Views: 7918

I cleaned the wrist up a bit. File here. You're on the right track. Minimizing the vector points helps how the wrist warps. Let me know how that works.

BTW. Nice character. I'm laughing already.
by synthsin75
Sun Feb 24, 2008 1:59 am
Forum: How Do I...?
Topic: Dynamic Hand
Replies: 38
Views: 7918

so, I bind the points of the wrist in the SWITCH layer to the hand bone in the master skeleton layer. . .that's what you mean? Uh, I'm assuming the wrist is not in your hand switch layer, but if it works great. If not, try posting the AS file. Aside from giving us a better idea of what you're talki...
by synthsin75
Sat Feb 23, 2008 11:00 pm
Forum: How Do I...?
Topic: Dynamic Hand
Replies: 38
Views: 7918

Oops, yeah that's what I meant. You'd need a hand bone in your main skeleton layer that is bound to your hand switch layer. Then bind the outline endpoints of the wrist to this hand bone. (maybe with some fan bones to minimize wrist distortion)
by synthsin75
Sat Feb 23, 2008 7:36 pm
Forum: Scripting
Topic: AS Script Pack
Replies: 14
Views: 18510

Wow, wow, and wow. Thanks man. At least if enough of us have this, it'll always be available. I didn't see one I'm looking for though. If anyone has it please, I'm looking for the Macton scale points tool. It allows you to select a 'handle' (I assume a selected point) and then the scaling is toward ...
by synthsin75
Sat Feb 23, 2008 7:00 pm
Forum: How Do I...?
Topic: Dynamic Hand
Replies: 38
Views: 7918

If I understand, I think you can just bind the troublesome vector points of the wrist to the hand bone in your switch layer. That way the wrist warps with the hand movement.
by synthsin75
Sat Feb 23, 2008 6:33 pm
Forum: Scripting
Topic: Macton tools?
Replies: 19
Views: 11228

I agree with Vern. If we can, I'd prefer the scripts, at least, to be hosted here. I think they'd be easier to organize here, rather than spread out as separate files elsewhere.
by synthsin75
Sat Feb 23, 2008 5:15 am
Forum: General Moho Discussion
Topic: ????? moho ?????
Replies: 5
Views: 1669

Yeah, I had that same problem. If it opens as a new browser page full of text, I just go back to the link and 'save target as'. When you save it, it will say html, but just rename it with (or add) the .moho or .anme extension, whichever it is. If it still doesn't work, then open it in Notepad (or an...