Search found 38 matches
- Tue Feb 24, 2015 10:15 am
- Forum: Scripting
- Topic: Script Issue: Placing Keys Offset from the Timeline Marker
- Replies: 4
- Views: 1643
Re: Script Issue: Placing Keys Offset from the Timeline Mark
Changing all instance of moho.frame to moho.layerFrame works here, at least on the keySkeleton script. Layerscripts need to be unembedded and reembedded to reload the code, but tool/menu/button scripts use the shortcut Ctrl+Alt+Shift+L. Ah yes, that shortcut works perfectly thank you. Unfortunately...
- Mon Feb 23, 2015 7:01 pm
- Forum: Scripting
- Topic: Script Issue: Placing Keys Offset from the Timeline Marker
- Replies: 4
- Views: 1643
Script Issue: Placing Keys Offset from the Timeline Marker
I was taking a look at Janimatic's script from here and found there's some odd behaviour with it. If you right click and drag the timeline to shift it then the script creates keys offset from the actual timeline marker. Eg. If you have the timeline marker at frame 100 and you shift the keys 10 frame...
- Fri Feb 13, 2015 4:34 pm
- Forum: Scripting
- Topic: Selecting a different skeleton
- Replies: 5
- Views: 1822
Re: Selecting a different skeleton
Because of the way the character is designed there's a bunch of bones on that layer already. We do have a way of making it work with the original script and a compromise on the layer structure, it just seems odd that I can't find a way to make Anime Studio look at the bones of a layer I found by code.
- Fri Feb 13, 2015 10:18 am
- Forum: Scripting
- Topic: Selecting a different skeleton
- Replies: 5
- Views: 1822
Re: Selecting a different skeleton
Actually the structure is more like this: SWITCH LAYER A BONE LAYER A BONE LAYER B SWITCH LAYER B BONE LAYER A BONE LAYER B The idea is to have two versions of the one leg so that it can be both in front of and behind other layers and it's easy to toggle them from one to the other and they'll still ...
- Thu Feb 12, 2015 4:31 pm
- Forum: Scripting
- Topic: Selecting a different skeleton
- Replies: 5
- Views: 1822
Selecting a different skeleton
I'm trying to adapt a script that matches the movement two bones from the same skeleton, intending to change it so that the bones don't need to be in the same folder as each other, but could be in neighbouring switch folders instead and still have one affect the other. However the documentation does...
- Thu Feb 12, 2015 4:25 pm
- Forum: Scripting
- Topic: Performance Issues - Script Linking Switch Layers Together
- Replies: 19
- Views: 8245
Re: Performance Issues - Script Linking Switch Layers Togeth
That's great! This one is a little slow when first set up (we have large files) but then it performs perfectly fine after that. Bit of a shame it doesn't allow the exact folder structure we wanted but I'm sure the animators can live with it when it does everything else we want.
Thanks!
Thanks!
- Mon Feb 09, 2015 6:19 pm
- Forum: Scripting
- Topic: Performance Issues - Script Linking Switch Layers Together
- Replies: 19
- Views: 8245
Re: Performance Issues - Script Linking Switch Layers Togeth
Just got back to this, thanks for the great discussion. For clarification, yes we would like the characters to have non-unique names. I'm aware that a more specific naming convention would solve the problem since the part of my script that searches the whole document works fine, but there are charac...
- Fri Feb 06, 2015 2:15 pm
- Forum: Scripting
- Topic: Performance Issues - Script Linking Switch Layers Together
- Replies: 19
- Views: 8245
Performance Issues - Script Linking Switch Layers Together
So I've been working on a script from a while back that I got off here, a script that could let you link two switch layers so that switching one would switch the other. Here's the original script: http://www.lostmarble.com/forum/viewtopic.php?f=12&t=2506 It finds a layer with .sslv at the end an...