Search found 9 matches

by theos
Fri Oct 20, 2006 11:25 am
Forum: How Do I...?
Topic: lost 3D texture on 3d obj
Replies: 4
Views: 1376

Hi Selgin, sorry to hear this is not solving your problem, I haven't yet encountered the one you are describing. Hope you'll find a way, good luck!
by theos
Fri Oct 20, 2006 9:07 am
Forum: How Do I...?
Topic: lost 3D texture on 3d obj
Replies: 4
Views: 1376

OK, found the way. AS is looking for the material file as well as the pictures files of the object in the same folder where the scene you're loading is. Make sure you have the .mtl file as well as the .jpg or whatever other pic format you have in your scene directory. Hope this helps anybody else. ....
by theos
Wed Oct 18, 2006 6:17 pm
Forum: How Do I...?
Topic: lost 3D texture on 3d obj
Replies: 4
Views: 1376

lost 3D texture on 3d obj

Hi! I load a 3d obj with texture attached to it and it works fine. I animate the obj, and render works. I close the file and re-open it but textures are lost, AS can't find them again even if the map is in the same directory as the AS file. Is this a bug or am I missing something? Cheers for the help.
by theos
Wed Oct 18, 2006 11:34 am
Forum: Scripting
Topic: Control any bone from any other bone (in the project!)
Replies: 32
Views: 18237

OK Heyvern, it works great! and true, when onion skin is activated, the animation follows up when manipulating the bones, makes it easier to animate.
Besides, great work you did on these commercials with the green furry character, we see it often on french TV. Good stuff man! :wink:
by theos
Wed Oct 18, 2006 10:10 am
Forum: Scripting
Topic: Control any bone from any other bone (in the project!)
Replies: 32
Views: 18237

Thanks a lot Heyvern for your help, I will try your modified script, I might have tried an older version. Cheers! 8)
by theos
Mon Oct 16, 2006 10:51 am
Forum: Scripting
Topic: Control any bone from any other bone (in the project!)
Replies: 32
Views: 18237

Bone parenting on two switches

Hi there! 7feet , I tried your script and thought it could work on a hierarchy of bones but realized it might not have been written for this purpose. What I tried to achieve was having a character body in a root switch(for morphing the body) with a couple of parented bones (pelvis and torso) in it a...
by theos
Thu Aug 31, 2006 9:56 am
Forum: How Do I...?
Topic: Sub switch layer interpolation
Replies: 4
Views: 1645

Thanks Vern, 8) I spent the evening on it and found the way with the script Bone master, it works quite well, and the body deforms like expected. Glad to know it's the same way you make it work. With the eyes and mouth shifted in the Z space, the head is now turning 140° from left to right, it kind ...
by theos
Wed Aug 30, 2006 5:47 pm
Forum: How Do I...?
Topic: Sub switch layer interpolation
Replies: 4
Views: 1645

Thanks a lot Vern, That feature would be nice indeed, by decomposing eye , mouth and head in separate switches, some nice animation could be achieved. MAybe in the next versions... 8) In the meantime I'll try to figure out how the rest works, so much can be done still with what already exists. The b...
by theos
Tue Aug 29, 2006 5:03 pm
Forum: How Do I...?
Topic: Sub switch layer interpolation
Replies: 4
Views: 1645

Sub switch layer interpolation

Hi, being very new at Moho, I tried to have a speaking face interpolating from face to profile position but couldn't make it work. I looked in the forum questions but couldn't find a thread with that issue. It seems the interpolation is working with just vector layer inside the switch but not when t...