Search found 89 matches
- Fri Oct 22, 2021 4:02 pm
- Forum: General Moho Discussion
- Topic: Change the start anchor point on a closed shape
- Replies: 13
- Views: 5293
Change the start anchor point on a closed shape
For a closed shape, is it possible to change which anchor point is considered the first point? For example, using stroke exposure on a closed shape always starts and ends at whichever anchor point is considered the start point. This is not always convenient and it would be great to be able to select...
- Sat Aug 21, 2021 12:52 pm
- Forum: General Moho Discussion
- Topic: rigging bones to work with scripted motion
- Replies: 20
- Views: 6610
Re: rigging bones to work with scripted motion
Wes, you're right. The helper bone rig doesn't work with the original script as I thought. My "workaround" is actually irrelevant, I must have not have swapped the scripts properly during my tests or there was come cacheing going on that was interfering. I opened my test file today with th...
- Thu Aug 19, 2021 11:50 am
- Forum: General Moho Discussion
- Topic: rigging bones to work with scripted motion
- Replies: 20
- Views: 6610
Re: rigging bones to work with scripted motion
- Thu Aug 19, 2021 11:18 am
- Forum: General Moho Discussion
- Topic: rigging bones to work with scripted motion
- Replies: 20
- Views: 6610
Re: rigging bones to work with scripted motion
I must be missing something, because my bones aren't following the target on the bone rotation constrained to the Wheel bone. Wes, here's my working test rig file along with Sam's modded version of Stan's wheel script. Just unzip in the same folder and Moho should find the layer script. There are t...
- Wed Aug 18, 2021 6:32 pm
- Forum: General Moho Discussion
- Topic: rigging bones to work with scripted motion
- Replies: 20
- Views: 6610
Re: rigging bones to work with scripted motion
Not sure if this is an optimal solution, but I think it will do for now - until something better comes along. Absolutely perfect solution Sam. Works like a dream sir! I had just successfully found a reasonable workaround too. I renamed the pedal axle bone to remove it from script influence and made...
- Wed Aug 18, 2021 1:25 pm
- Forum: General Moho Discussion
- Topic: rigging bones to work with scripted motion
- Replies: 20
- Views: 6610
Re: rigging bones to work with scripted motion
Why not use the old strategy of a smart action controlling the speed of the cycle? Make te cycle then a new smart bone which at its full on position matches the cycle going many times. The slower you move that bone toward the final position in the mainline, the slower the cycle rotates. Super effec...
- Wed Aug 18, 2021 11:25 am
- Forum: General Moho Discussion
- Topic: rigging bones to work with scripted motion
- Replies: 20
- Views: 6610
Re: rigging bones to work with scripted motion
Hmmm... I wonder if you could use this script? https://lostmarble.com/forum/viewtopic.php?f=12&t=34028 Actually, I have already tried Mult Rush's wonderful target bone script and it does sort of solve the problem in a roundabout way. It generates lots of keyframes that mirror the target bone po...
- Wed Aug 18, 2021 11:10 am
- Forum: General Moho Discussion
- Topic: rigging bones to work with scripted motion
- Replies: 20
- Views: 6610
Re: rigging bones to work with scripted motion
... You can't target a bone that is already parented and the pedal bones are parented to the rotating axle bone controlled by the script. ... I am not aware of any such 'parented' restriction. I have similar feet/pedal rigs (w/ smartbone driven pedal rotation) - and there is no issue getting feet t...
- Tue Aug 17, 2021 5:16 pm
- Forum: General Moho Discussion
- Topic: rigging bones to work with scripted motion
- Replies: 20
- Views: 6610
rigging bones to work with scripted motion
I want to make a cyclist character where the character's feet follow the pedal rotation. The idea being, the faster the pedals go round, the faster he pedals. I'm using a simple test file to explore the rigging principles along with this great script by STAN "http://mohoscripts.com/script/sz_ro...
- Fri May 14, 2021 7:56 pm
- Forum: Feature Request Discussions
- Topic: Resizable Custom Toolbar please
- Replies: 2
- Views: 2173
Re: Resizable Custom Toolbar please
Interesting, I’m doing something similar. I have a few different custom content folders with a number tagged on the folder names. I just rename whichever folder I need to make it default and reload the tools/menus with the keyboard shortcut. I agree having a toolbar/menu profile selector would be a ...
- Fri May 14, 2021 11:01 am
- Forum: Feature Request Discussions
- Topic: Resizable Custom Toolbar please
- Replies: 2
- Views: 2173
Resizable Custom Toolbar please
As I add more and more buttons to the toolbar, it just gets longer vertically with only 4 icons per row. It would be really useful to be able to specify how many icons per row you wish to see, which would make the toolbar grow wider rather than just longer. On bigger screens you have the space. Havi...
- Fri May 07, 2021 6:36 pm
- Forum: General Moho Discussion
- Topic: Anyone know how this is achieved?
- Replies: 4
- Views: 2176
Re: Anyone know how this is achieved?
Wow! Thanks guys, I haven't used control bones yet, never thought to look there.
I'll go check out Victor's tutorial! Awesome response time!
I'll go check out Victor's tutorial! Awesome response time!
- Fri May 07, 2021 5:43 pm
- Forum: General Moho Discussion
- Topic: Anyone know how this is achieved?
- Replies: 4
- Views: 2176
Anyone know how this is achieved?
This video shows a Moho character rig where moving the leg target bones also moves the main character "body" bone so that the character can be "walked around" just by using the leg target bones. The animator doesn't show exactly how this is achieved. Anyone got any clues? Cunning...
- Fri Apr 30, 2021 1:48 pm
- Forum: General Moho Discussion
- Topic: v. 13.5-Video or PNG sequence exporting as an all black image
- Replies: 11
- Views: 4532
Re: v. 13.5-Video or PNG sequence exporting as an all black image
I'm testing out v13.5 on Win10 pro x64 on a dual Intel Xeon system with an NVidia Quadro P4000 card.
I'm able to render out PNG sequences with transparent backgrounds and MP4 video without any apparent issues.
Hope this helps.
I'm able to render out PNG sequences with transparent backgrounds and MP4 video without any apparent issues.
Hope this helps.
- Fri Apr 30, 2021 1:30 pm
- Forum: Scripting
- Topic: *UPDATED 3/1/19* Layer Shortcuts tool
- Replies: 153
- Views: 100409
Re: *UPDATED 3/1/19* Layer Shortcuts tool
I commented out those lines and the script buttons are now working as you described. Thanks Wes!synthsin75 wrote: ↑Wed Apr 28, 2021 6:58 pm This means that keyboard shortcuts will not work (which Dennis doesn't use), but all the buttons will work without errors.