Search found 33 matches

by Kazerad
Tue Aug 21, 2007 2:32 am
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Lovely work. Thanks. Perhaps you're not being really fair to the world of outlines, though. The outlines you're using are very plain. Perhaps you would like them more if they were richer brushstrokes? Hm.. my aversion to weighted lines is mainly a technical thing with the Flash export, and Flash is...
by Kazerad
Tue Aug 21, 2007 1:37 am
Forum: General Moho Discussion
Topic: Voiceover artists?
Replies: 9
Views: 2936

Check what you can get for free before paying any money. The people at places such as http://voiceacting.proboards62.com/index.cgi ask only to be put in the credits and shown the end product. Most of them aren't professional, but there's definitely a few gems. Personally, though, I like to work with...
by Kazerad
Tue Aug 21, 2007 1:02 am
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

(*) Ask me and I post it. :wink: Thanks for the offer, but your 3D stuff is WAY over my level =P. Pity about there being no rotate/scale combo tool, though; I can hardly think of anything more important for a program like this. Alright, have a new model. Breaking the character into lots of layers w...
by Kazerad
Thu Aug 16, 2007 10:50 pm
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Thanks Genete. However, new question: Has anyone made a bone modification tool that functions similarly in animation as the Translate Bones tool does on Frame 0? I checked the Scripts section, but couldn't find anything like that. The Frame 0 Translate tool can move bones by grabbing them at the bas...
by Kazerad
Thu Aug 09, 2007 7:45 pm
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Hm... is there a way (via a script or "naturally" =P) I can have bone constraints cross layers? Like, the angle of a bone in one bone layer affect the angle of one on an entirely different layer? A global variable, of sorts? I want to break the character into a few layers so I can switch d...
by Kazerad
Tue Aug 07, 2007 7:30 am
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Interesting though obviously beyond my current abilities as I have no clue how you are moving the thing around. "Manipulate Bones" gives me very rudimentary control of the figure. Wish I knew more about these rigs. These rigs are mostly me testing ideas for how to get complex characters t...
by Kazerad
Sun Aug 05, 2007 6:24 pm
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Ah! Fix worked perfectly, Genete. Thanks.
by Kazerad
Sun Aug 05, 2007 6:09 am
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Likewise, Vern, it's nice to see there's some pros using the same methods I do :D I render out the "assembled" character before offsetting to use as a reference. I usually just take a screenshot. I like to be able to see where the bones are too when I'm taking characters apart and putting ...
by Kazerad
Wed Jul 18, 2007 8:01 pm
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Kazerad, Really nice work here and i like the direction its going... I'm just a bit confused how you managed to make this nice looking character from what looks like 'roadkill' on frame 0... i dont think i could build a character like that without seeing exactly what i'm drawing...? or did you draw...
by Kazerad
Wed Jul 18, 2007 3:25 am
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

http://foxmage.com/NewerRig.anme Made some improvements/simplifications. I tried applying a turning method with Actions (just 3/4 to side at the moment), but it seems a bit clunky how I have it set up (though that's probably just because I have very little experience with Actions and Switches). I'll...
by Kazerad
Tue Jul 17, 2007 10:05 pm
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

That would explain your understanding of bone constraints in AS! ;) That's what got me hooked on AS bones. I'd hardly call it "understanding". I had this model mostly planned out, then before making it I looked at that startup model in AS and thought "huh. I should try making his arm...
by Kazerad
Tue Jul 17, 2007 2:58 am
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Kazerad, If i may ask, where did you learn to make your 2-D meshes, they are outstanding. Heh, thanks. This is the first model I've done this complicated and I used a lot of new methods, so it's hard to say. In doing this one, I tried applying concepts I learned from doing 3D modeling in Animation:...
by Kazerad
Fri Jul 13, 2007 11:31 pm
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Very nice improvements, Selgin! I fixed a bit of a shape order issue with your new arm layer (moving the deltoid in front of his arm and his arm in front of his waist). I'll upload it after some more improvements; I want to see if I can add some interpolated switch layers for things like a side, fro...
by Kazerad
Fri Jul 13, 2007 7:26 am
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Wow.. wasn't expecting this kind of reaction =P. Thanks. I made a second version. I simplified things a bit; now you can turn his head by dragging his nose, turn his shoulders by dragging his chest, his hips by dragging his stomach, and his legs by dragging his knees. I also reduced his legs to two ...
by Kazerad
Tue Jul 10, 2007 10:25 pm
Forum: Tips & Techniques
Topic: Trying to get a more dynamic template...
Replies: 58
Views: 28919

Trying to get a more dynamic template...

Okay, here's my problem: I've done plenty of animation in Anime Studio before, but mostly things that are either very flat and cutout-y, or "low-poly" enough to do lots of point-by-point modification (example: http://foxmage.com/Yell.gif ). Most my experience is with Flash and Hash A:M, so...