Search found 33 matches
- Tue Aug 21, 2007 2:32 am
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
Lovely work. Thanks. Perhaps you're not being really fair to the world of outlines, though. The outlines you're using are very plain. Perhaps you would like them more if they were richer brushstrokes? Hm.. my aversion to weighted lines is mainly a technical thing with the Flash export, and Flash is...
- Tue Aug 21, 2007 1:37 am
- Forum: General Moho Discussion
- Topic: Voiceover artists?
- Replies: 9
- Views: 2936
Check what you can get for free before paying any money. The people at places such as http://voiceacting.proboards62.com/index.cgi ask only to be put in the credits and shown the end product. Most of them aren't professional, but there's definitely a few gems. Personally, though, I like to work with...
- Tue Aug 21, 2007 1:02 am
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
(*) Ask me and I post it. :wink: Thanks for the offer, but your 3D stuff is WAY over my level =P. Pity about there being no rotate/scale combo tool, though; I can hardly think of anything more important for a program like this. Alright, have a new model. Breaking the character into lots of layers w...
- Thu Aug 16, 2007 10:50 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
Thanks Genete. However, new question: Has anyone made a bone modification tool that functions similarly in animation as the Translate Bones tool does on Frame 0? I checked the Scripts section, but couldn't find anything like that. The Frame 0 Translate tool can move bones by grabbing them at the bas...
- Thu Aug 09, 2007 7:45 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
- Tue Aug 07, 2007 7:30 am
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
- Sun Aug 05, 2007 6:24 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
- Sun Aug 05, 2007 6:09 am
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
- Wed Jul 18, 2007 8:01 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
Kazerad, Really nice work here and i like the direction its going... I'm just a bit confused how you managed to make this nice looking character from what looks like 'roadkill' on frame 0... i dont think i could build a character like that without seeing exactly what i'm drawing...? or did you draw...
- Wed Jul 18, 2007 3:25 am
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
http://foxmage.com/NewerRig.anme Made some improvements/simplifications. I tried applying a turning method with Actions (just 3/4 to side at the moment), but it seems a bit clunky how I have it set up (though that's probably just because I have very little experience with Actions and Switches). I'll...
- Tue Jul 17, 2007 10:05 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
- Tue Jul 17, 2007 2:58 am
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
Kazerad, If i may ask, where did you learn to make your 2-D meshes, they are outstanding. Heh, thanks. This is the first model I've done this complicated and I used a lot of new methods, so it's hard to say. In doing this one, I tried applying concepts I learned from doing 3D modeling in Animation:...
- Fri Jul 13, 2007 11:31 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
Very nice improvements, Selgin! I fixed a bit of a shape order issue with your new arm layer (moving the deltoid in front of his arm and his arm in front of his waist). I'll upload it after some more improvements; I want to see if I can add some interpolated switch layers for things like a side, fro...
- Fri Jul 13, 2007 7:26 am
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
Wow.. wasn't expecting this kind of reaction =P. Thanks. I made a second version. I simplified things a bit; now you can turn his head by dragging his nose, turn his shoulders by dragging his chest, his hips by dragging his stomach, and his legs by dragging his knees. I also reduced his legs to two ...
- Tue Jul 10, 2007 10:25 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 28919
Trying to get a more dynamic template...
Okay, here's my problem: I've done plenty of animation in Anime Studio before, but mostly things that are either very flat and cutout-y, or "low-poly" enough to do lots of point-by-point modification (example: http://foxmage.com/Yell.gif ). Most my experience is with Flash and Hash A:M, so...