Search found 77 matches
- Mon Jul 10, 2023 1:04 am
- Forum: Scripting
- Topic: MR Single Curve Tool 1.0 BETA
- Replies: 5
- Views: 3554
Re: MR Single Curve Tool 1.0 BETA
interesting
- Wed May 24, 2023 3:51 am
- Forum: Scripting
- Topic: MR Path 1.4.2 (Update 31.05.2024)
- Replies: 11
- Views: 2601
Re: MR Path 1.0 BETA
nice
- Thu Mar 23, 2023 2:24 am
- Forum: General Moho Discussion
- Topic: 2D mesh
- Replies: 0
- Views: 2779
2D mesh
Will there be weight binding for 2D meshes in the future
- Fri Mar 17, 2023 8:30 am
- Forum: Scripting
- Topic: MR Curve Tool 4.1
- Replies: 190
- Views: 100461
Re: MR Curve Tool
Hi Eugene, I need to practice a bit to get used to the new features but so far 2.4 is a very cool update! @mohgirl, I'm not seeing those errors here. Are you sure you installed each part in the correct folders? (I'm going to try breaking it here and see what happens.) Update: I thought maybe if the...
- Fri Mar 17, 2023 3:41 am
- Forum: Scripting
- Topic: MR Curve Tool 4.1
- Replies: 190
- Views: 100461
- Thu Mar 16, 2023 3:19 am
- Forum: Feature Request Discussions
- Topic: smart bone control
- Replies: 0
- Views: 2728
smart bone control
smar bone work has multiple dimensions. You can preset actions from 9 angles to integrate with each other.
like this:https://send.cm/d/LvfV
like this:https://send.cm/d/LvfV
- Thu Mar 16, 2023 2:25 am
- Forum: Scripting
- Topic: MR Transform Rig Tool 1.2.4
- Replies: 37
- Views: 40569
Re: MR Transform Rig Tool
When using the plug-in, I found that if the big arm, small arm and hand are on a vector layer, I will make mistakes when using the plug-in's mobile tool. But it is no problem to nest this vector layer into a group. So you have to create groups for each part? Can you demonstrate the issue in a video...
- Wed Mar 15, 2023 12:05 pm
- Forum: Scripting
- Topic: MR Transform Rig Tool 1.2.4
- Replies: 37
- Views: 40569
Re: MR Transform Rig Tool
When using the plug-in, I found that if the big arm, small arm and hand are on a vector layer, I will make mistakes when using the plug-in's mobile tool. But it is no problem to nest this vector layer into a group. So you have to create groups for each part?
- Sat Mar 11, 2023 2:19 am
- Forum: Scripting
- Topic: MR Tween Machine 2.2
- Replies: 31
- Views: 24761
- Sun Oct 02, 2022 1:13 am
- Forum: Scripting
- Topic: SS - Cycle Keys tool
- Replies: 7
- Views: 3792
Re: SS - Cycle Keys tool
gif was dead.
I don't know how to use it
I don't know how to use it
- Mon Sep 05, 2022 9:53 am
- Forum: General Moho Discussion
- Topic: Some of my suggestions on flexible binding
- Replies: 1
- Views: 619
Some of my suggestions on flexible binding
Usually, after the character is painted, add bones and bind them one by one。 I think adding bones and binding can be combined into one. For example, if you want to bind legs, you can press Ctrl or other keys to quickly select layers and then add bones. Binding and adding bones can be completed at on...
- Wed Aug 17, 2022 8:07 am
- Forum: Scripting
- Topic: moho to unity scripts not wroking?
- Replies: 0
- Views: 3374
- Thu May 05, 2022 1:30 am
- Forum: General Moho Discussion
- Topic: Please help me figure one thing out
- Replies: 11
- Views: 3241
Re: Please help me figure one thing out
After I open your file, I can't do anything and keep turning around
- Fri Apr 29, 2022 12:13 pm
- Forum: General Moho Discussion
- Topic: smart bone problems
- Replies: 4
- Views: 1693
Re: smart bone problems
Hello. I checked the file and the issue is it has negative frames. This is a tricky one and I'm still not sure about how this happens, but at least Wes wrote a script that quickly solves the issue. The file looks as though it was initially created with an older version of Moho back in July 2018 -- ...
- Fri Apr 29, 2022 10:12 am
- Forum: General Moho Discussion
- Topic: gradient issue (solved)
- Replies: 16
- Views: 4242
Re: gradient bug
I've also taken a quick look. the Shapes in layer 2 within group 17 is ... well ... interesting... There are 3 shapes. shape 0 seems to be the face itself (9 points) - and that has one gradient handle (for the blush to screen left) shape 1 is all the shape 0 points plus the oval to the right of the...