Search found 6 matches

by myleshi
Thu Aug 03, 2023 9:28 pm
Forum: How Do I...?
Topic: walk cycle without the character "sliding" across the screen
Replies: 2
Views: 2073

walk cycle without the character "sliding" across the screen

I need to make a character walk to about the center of the screen, without him looking like he's sliding. Can anyone point me in the right direction for a walk cycle tutorial that shows how to get the character moving around the screen? I dont want to move the background to imply motion, or hide the...
by myleshi
Thu Jul 06, 2023 11:30 pm
Forum: How Do I...?
Topic: Parent this object to my character's head?
Replies: 11
Views: 573

Re: Parent this object to my character's head?

Hmm...that makes me wonder if there's a conflict with another Smart Bones Action. You might want to go through your other Smart Bones Actions (if they exist) to see if any of them affect the 'drifting' item. Delete the keyframes for that item in each Action that shouldn't have them, even if those k...
by myleshi
Thu Jul 06, 2023 11:28 pm
Forum: How Do I...?
Topic: Parent this object to my character's head?
Replies: 11
Views: 573

Re: Parent this object to my character's head?

thanks for the help. So in the video I tried with both the flex bind and without. You're right, I need the flex bind option on. It would move with the head, but it just moved in a way I didnt want. I realized that I had to set the origin of the object to match the glasses for it to rotate with it p...
by myleshi
Thu Jul 06, 2023 9:34 pm
Forum: How Do I...?
Topic: Parent this object to my character's head?
Replies: 11
Views: 573

Re: Parent this object to my character's head?

If the issue is that some items appear to drift from the bones when animated, chances are the item is positioned at a different z-depth from the rig. You can check this by looking at the scene using the Orbit view or by selecting the drifting layer and checking its z position. If it's not at 0, set...
by myleshi
Thu Jul 06, 2023 10:54 am
Forum: How Do I...?
Topic: Parent this object to my character's head?
Replies: 11
Views: 573

Re: Parent this object to my character's head?

Flexibind layer is to use the force of the bones to move the selected layer, that's why you see the layer origin cross being moved. To disable that, use Release layer . From what I can see, it looks like your head drawings move with the head bone without any distorsion, and you are using some bone ...
by myleshi
Thu Jul 06, 2023 10:09 am
Forum: How Do I...?
Topic: Parent this object to my character's head?
Replies: 11
Views: 573

Parent this object to my character's head?

Hey guys. Would love to share my work here as a rookie user, but I've run into a bit of an issue. I want these eyeglass arms to stay attached to his face properly. I thought I just needed to attach it to the same bone as the rest of the head, but I think I'm missing a step somewhere. Can someone poi...