![Image](http://i945.photobucket.com/albums/ad300/lwaxana_images/neutralbg.png)
I am challenging myself to animate a scene in an anime style and I just finished designing the first character (using a lot of references). This would be the final pose in a sequence where she pulls an arrow out of her bag and strings it in the bow and then aims. I've done a test animation with a stick figure to sort out the timing and basic poses.
I'm trying to plan the best way to do this in AS. I think I can manage using bone and point animation on everything except the hands where I'll use switches. The best way I can think of is to duplicate the rig for each key pose and toggle the visibility. Then animate straight ahead between the poses. Is this an efficient overall approach?
Any tips for the animation or design would be great! I have been told that the pose looks unnatural, I'm trying to get it convincing, but still cute-sy.