funksmaname wrote:I guess what I'm saying is, if you plan, and aren't confined to using fixed bone rigs all the time, you can achieve pretty much anything.
Exactly!
I believe that point animation is what makes ASP so special, no other app I have tried has anything like it.
I animate with passes, usually a rough bone pass, then a refined one, then I may use switch layers, then a rough point animation pass and a second, more subtle pass.
This is how the used to work in the "old day", and it worked for them, so it should for me.
Never been a fan of complicated 2.5 rigs, and I find that peoples usually over think that stuff, some even make an habit of intellectualizing everything, while in fact it is only basic principles used in any ways that suits the job at hand!
ASP has the tools to do pretty much anything in my opinion and the only thing that it really misses, is a tool allowing to do point animation on top of a bunch of layers, that would make ASP absolutely unbeatable!