New improved Head Turn Technique!
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Re: New improved Head Turn Technique!
selguin I wish see a good tutorial about masking in AS...for me It's a aspect bad explain in the manual...do you know where can I found a good tutorial about this?...
thanks y saludos
thanks y saludos
selgin wrote:Hi, I have a new head turn technique and I think it will be big.
There are many solutions for head turns here on forum and many of them work well, but no one of them (including my own tests) solve this problem:
You can have a front view with all the mouth inside the face and make it talk, but when you want to pass to a completely side view of the character you are forced to create a new model and play with switches or whatever technique to simulate they are "the same head".
Now here is my idea. Using masks we can easily have a character which actually can turn on 360 degrees with no problems:
How it works:
It's hard to me to explain it, but I'll try. I needed to have a head with a bite, just like the apple of Apple... and that bite must be able to move around the head to stay on the side or on the center of the head, this way it could be animated with the head turn.
That was easy to do using masking, but I needed to have the outline on the bite sector too, something that you can't make using a simple mask.
The better idea I had to obtain this is on this anme file:
http://www.mediafire.com/?dhgjt0ozzj2
Here is a visual explanation of its masking (if someone has a better idea, just tell, please
(Notice in the file that the shape on the layer "mouth" has only stroke, no fill)
The only disadvantage of this way of masking is that you are forced to use a layer script to control two layers at the same time (actually, you can do it without the script, but you would had to animate two identical layers separately all the time, which is just a waste of time). But don't be afraid, the use of the script is extremely easy. You just must have two identical layers with the same name, but one with ".dup". For example, you will have face and face.dup. Then you attach the script to both layers and animate both just moving the points of "face" (be sure that "face" is below "face.dup" on layer order).
Well, sorry for the long post. If someone has something to ask or to add, please feel welcome. I think this way to make head turns on AS can be a new reference and I'm pretty clear it can be improved and simplified.
Thanks.
- Víctor Paredes
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Re: New improved Head Turn Technique!
Sure, check this two linkscocoOS wrote:selguin I wish see a good tutorial about masking in AS...for me It's a aspect bad explain in the manual...do you know where can I found a good tutorial about this?...
thanks y saludos
Masking (with a basic example made by me)
viewtopic.php?t=8359
Masking explained... I hope! (a good long explanation, by heyvern)
viewtopic.php?t=9669
Moho Product Manager
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- Víctor Paredes
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Hi, I recorded a video showing a character with head turn technique. It's for a spot I will post soon.
I tried to explain many interesting aspects of this scene. I hope you like it.
http://vimeo.com/28938430
(password is my nickname)
I tried to explain many interesting aspects of this scene. I hope you like it.
http://vimeo.com/28938430
(password is my nickname)
Moho Product Manager
Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
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wow selgin they looked great it was really useful. your voiceover was really clear. very helpful.selgin wrote:Hi, I recorded a video showing a character with head turn technique. It's for a spot I will post soon.
I tried to explain many interesting aspects of this scene. I hope you like it.
http://vimeo.com/28938430
(password is my nickname)
one thing I noticed was the speed you clicked and dragged points around... please tell me you have some magical script that helps you and its not just practice? 9 times out of 10 I end up clicking and dragging the whole shape :'(
--Sven
What *if* the Hokey cokey *is* what its all about?
What *if* the Hokey cokey *is* what its all about?
Password doesn't work here.selgin wrote:Hi, I recorded a video showing a character with head turn technique. It's for a spot I will post soon.
I tried to explain many interesting aspects of this scene. I hope you like it.
http://vimeo.com/28938430
(password is my nickname)
-G
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What 'selgin' didn't work? It Did for me. Don't tell me you typed 'nickname' genete? "press anykey." I don't have an anykeyGenete wrote:Password doesn't work here.selgin wrote:Hi, I recorded a video showing a character with head turn technique. It's for a spot I will post soon.
I tried to explain many interesting aspects of this scene. I hope you like it.
http://vimeo.com/28938430
(password is my nickname)
-G
--Sven
What *if* the Hokey cokey *is* what its all about?
What *if* the Hokey cokey *is* what its all about?
Doh! I did read "password is nickname"SvenFoster wrote:What 'selgin' didn't work? It Did for me. Don't tell me you typed 'nickname' genete? "press anykey." I don't have an anykeyGenete wrote:Password doesn't work here.selgin wrote:Hi, I recorded a video showing a character with head turn technique. It's for a spot I will post soon.
I tried to explain many interesting aspects of this scene. I hope you like it.
http://vimeo.com/28938430
(password is my nickname)
-G
- Víctor Paredes
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Hi, thanks SvenFoster, I'm glad you like the video, it's very hard to me to talk in english, my brain was boilingSvenFoster wrote:wow selgin they looked great it was really useful. your voiceover was really clear. very helpful.
one thing I noticed was the speed you clicked and dragged points around... please tell me you have some magical script that helps you and its not just practice? 9 times out of 10 I end up clicking and dragging the whole shape :'(
About the points, I don't use any special script in that aspect. I'm not sure what I could do so different. I use tab for select connected points and enter to deselect all, i use those a lot. I use G and T shortcuts too.
Maybe an important aspect is I always click close around the point to move it, not exactly over it.
Ah, I always have unchecked "shape select" on all the tools.
Hehehe, sorry for the misunderstanding, Genete.Genete wrote:Doh! I did read "password is nickname"
Moho Product Manager
Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
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Your English is excellent. As is most of the videos I've seen from here and different people. English is supposed to be my 1st but it's more like my 2nd language my first is Geordie. (it's a local accent that no one ever understands when I talk quickly...imagine scottish but with up and down not just mumbling )
I didn't realise there was a select shape option!!!! That's it. I'm sick of shapes selecting because I don't hit exactly on a point. That nugget is worth it's weight in gold. Thanks.
Oh in case I forget. Please continue to marvel me with your animations. My life is pretty dull without
I didn't realise there was a select shape option!!!! That's it. I'm sick of shapes selecting because I don't hit exactly on a point. That nugget is worth it's weight in gold. Thanks.
Oh in case I forget. Please continue to marvel me with your animations. My life is pretty dull without
--Sven
What *if* the Hokey cokey *is* what its all about?
What *if* the Hokey cokey *is* what its all about?