In any case, the point of CelAction2D is to split the drawing process from the animation process - as soon as animators have to stop and draw something, their speed immediately plummets to that of traditional animators. By keeping the processes in separate programs, we further encourage that split. You also need fewer animators who can actually draw in the style of the show (which opens up job opportunities for many more animators).
I think this about sums it up philosophically speaking. Now if I was a salesman, knowing what I know to date, I would use the same line as a sales pitch but like this (not in earshot of the artist and animators of course)
"You also need fewer animators who can actually draw in the style of the show. Which opens up the opportunity to hire more unskilled animators and keep cost low. " (let the producer's mind spin about tax credits and gov. subsidies sold by the seemingly higher employment numbers on his or her own)
business is business.
On the other hand I could use the same argument transposed to sell Anime Pro in a different way.
"In any case, the point of Anime Pro is keep the drawing in the animation process - as soon as animators have to stop and wait for the art department to draw something for them, their speed immediately plummets to that of traditional animators. By keeping the processes in same programs, we further encourage faster production and creative innovation. You can hire fewer production managers, low skilled animators and artists when you focus on hiring well paid skilled animators who can actually draw in the style of the show to help keep your costs low."
Artist's Pollyanna? maybe. but times change and you never know what the future holds.
Happy Holidays!