There's a simple solution:
In lm_transform_layer.lua, change the following code:
Code: Select all
function LM_TransformLayer:DrawMe(moho, view)
if (moho.layer == nil or moho:IsPlaying())
Code: Select all
function LM_TransformLayer:DrawMe(moho, view)
if (moho.layer == nil or moho:IsPlaying() or self.dragging) then