exile wrote:...I thought mesh and warp were 3D features.
Not at all...in fact, this is very much a 2D concept. As mentioned earlier, Mesh Warp and Pin Bones are similar ideas to Liquify and Puppet in After Effects, but in Moho's take you get far more customization (you get to define your own shapes, triangulation, and resolution,) and more control (it works with all Moho rigging and drawing tools, and you can even define the individual stacking order of the polygons.)
If you're not familiar with how mesh warping works, believe it or not, ASP 11 (and earlier) already generates meshes under-the-hood and uses bones to deform them. ASP did that
invisibly for you but now, in Moho, you'll be able to define your own meshes so you won't get stuck with using meshes that have low-polygon edge segments (like you might have seen in long skinny limbs and tails,) and you can optimize how the shapes deform. This opens up a whole new world by allowing artists to use the same corrective morph capabilities for bitmaps and Smart Bones that we currently enjoy with vector art and Smart Bones. But Mesh Warp is not just for bitmaps--it also adds a whole new range of deformation for points and vectors that you cannot achieve with bones alone.
Yes, the new and improved drawing tools are significant too...and Mesh Warp will let you do even more to animate your drawings.
With Moho 12, 'cut out' style animation is about to get a major facelift.