Woah.. this is cool,
A complete replacement for the original.
Those shapes are good too , actually the square is particularly useful for landscapes and rocky features.
This is exactly the approach the original brush should have taken.
One legacy is lingering in this version, the melting.
Obviously that's not your script at all, but original code.... and blob's greatest fault.
I thought increasing the res to 4k might possibly trick the software to sample differently ( clearly I was dreaming).
It is still pretty aggressive even with no smoothing or point reduction, basic or normal.
l use 'the tree test' to check pretty much any drawing tool . If you start a tree , by the time you get to the twigs , the whole tree starts melting like the wicked Witch of the west.
I know top bar is getting full otherwise I'd push for a strokes on/off ( like the shapes tool) checkbox too.
Yeah , it's looking great Wes, If this old melting would go away I could see myself doing lot of work with this.
Actually , little question here for you about how Moho works .
Why does Moho bog down so easily when drawing? - both freehand and blob, when other vector based apps make no fuss at all?
I draw with CSP and Toon Boom vectors daily but they go on forever and never chugg or or skip, no matter how much detail you put in, even on FBF animation.
I accept some limitation of course but, Moho is actually pretty hopeless after about 50 strokes.
I'm on an i7 with 32RAM.