The tool is primarily intended to be used at rigging & design time, but should cope with some limited pre-existing animation (reparenting and repositioning) if those elements of the selected bone and/or children have already been keyframed.
Options & Features:
- Set the No. of Pieces # that the selected bone should be broken into (or # clones)
- Use Parental Link to form a Parent-Child relationship with newly created bones
- Chained: New bones are parentally linked back to the base bone
- Shared: New bones share the same parent as the base bone (or none if base bone has none)
- Disable Parental Link to create the new bones with no parenting
- Rescale the selected Bone based on No. of Pieces, with a default simple Linear scale relation of 1/#
- Use Weighted Bones to gradually reduce the new Bone sizes based on Fibonacci sequencing - where the length of the Parent is equal to the length of the Child + Grandchild … i.e. (8, 5, 3) or (89, 55, 34, 21)
- Use Scale Strength to scale Bone strength in proportion to Bone size
- Disable Rescale to clone/duplicate the selected bone at full size # times
- Use Angle Offset to create curly wurly bones, or bones set at an angle (if not Chained in a Parental Link)
- Use ReAngle First Bone - if you also want the base bone to have an angular offset
- Use Reset to restore default settings. OK to Apply settings & changes. Cancel to Cancel
- The color of the base bone is copied to the new bones
- New bones are auto-named based the name of the base bone (MH12+)
- Multiple selected bones will be processed in order
- The last used settings are automatically saved
- Compatible with AS11+
- Optimised for MH12+
Available Now at:
- https://mohoscripts.com/script/ss_make_bones
- https://github.com/SimplSam/moho-make-b ... _bones.zip