This is basically an extra layers-panel to quickly find and select layers with keys and rig layers without needing to filter the original layer panel. You can use both at the same time.
Only works with Moho version 14.0 and up.
![Image](https://www.lukaskrepel.nl/moho/LK_LayerFinder_screenshot.png)
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This is pretty cool. Just curious though you think it's possible to do something like this but for shapes in a layer? With the new liquid shapes it could be messy trying to figure out what order all the shapes are in so having a layer like panel display all of them and even rename name them and reorder them through dragging would be amazing.Lukas wrote: ↑Fri Sep 15, 2023 12:40 pm Quickly find and select layers with keys and rig layers
This is basically an extra layers-panel to quickly find and select layers with keys and rig layers without needing to filter the original layer panel. You can use both at the same time.
Only works with Moho version 14.0 and up.
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Can you double check if you have the latest versions of both LK_LayerFinder and FO_Utilities? If you are, could you send me your moho file so I can try to figure out the issue? Does it crash on any file? Does it also crash on any of the startup files? Thank you!Daxel wrote: ↑Sat Sep 16, 2023 11:20 am Thanks for sharing! I tried it a little bit and when I opened the panel it displayed the animated layers correctly. However, pressing the arrow buttons or trying to change the mode gives me an error on the line 200. When I tried to close it and open it again, it crashed.
Lukas wrote: ↑Sat Sep 16, 2023 12:31 pmCan you double check if you have the latest versions of both LK_LayerFinder and FO_Utilities? If you are, could you send me your moho file so I can try to figure out the issue? Does it crash on any file? Does it also crash on any of the startup files? Thank you!Daxel wrote: ↑Sat Sep 16, 2023 11:20 am Thanks for sharing! I tried it a little bit and when I opened the panel it displayed the animated layers correctly. However, pressing the arrow buttons or trying to change the mode gives me an error on the line 200. When I tried to close it and open it again, it crashed.
I already intalled scripts like that. However, some script was not working one day and I tried moving the utilities to the tool folder to see if that helped. It didn't seem to matter so I left them there too just in case. I kept installing scripts correctly using the utility folder but turns out that the utility files that I left in the tool folder were causing this problem and some othe one that I never managed to understand. What a stupid mistake. But hey, so happy that I finally understood it.
Yes, it’s been on my mind too. It’s possible I think. (except for dragging, but there’s other ways)BigBoiiiJones wrote: ↑Fri Sep 15, 2023 10:11 pmJust curious though you think it's possible to do something like this but for shapes in a layer? With the new liquid shapes it could be messy trying to figure out what order all the shapes are in so having a layer like panel display all of them and even rename name them and reorder them through dragging would be amazing.
I hope so! because it opens so many possibilities. Do you think that the panel could be updated without the blinking effect? I mean the buttons and the names not dissapearing and appearing when the panel checks for animated layers.
Oh right, nice! I would try to move it from a dropdown dialog into a modeless dialog (floating window), but that's up to him.
Thanks for bringing it to the forefront, @SimplSam! Cause, yeah... it was in fact the first thing that came to my mind with the new M14 scripting possibilities and after seeing Lukas's great advancements on this area, although that feature had to be developed in a very quick/dirty way more as a "demo" of how counting with some kind of visual feedback could help on dealing with shape management in general and new Liquid Shapes in particular than a ready to "real world" implementation, plus it was constructed over a previous version of the Select Shape tool, so I'd have at least to apply newest parts of the code in order to see how it behaves nowadays. If I got to achieve that and it turns to work well enough, I'll upload it for what it could worth... But, again, not sure how it would behave under real scenarios with, e.g., lots of shapes and so.
Well, I'm sure you would do it by far much better than me, so (as far as I'm concerned) don't be shy!