I tired uncheck "GPU caching", nothing changed.
In Moho:
![Image](https://i.imgur.com/pCt4bbM.png)
Using whindows' photos:
![Image](https://i.imgur.com/S19P41L.png)
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I just checked my photoshop image mode, it's 8-bit.Greenlaw wrote: ↑Mon Oct 23, 2023 7:14 pm One more thing to consider and try: Moho does not fully support 16-bit color (you can import it, but the result may not be what you expect,) and I'm pretty sure Moho can't export 16-bit color yet. (It's been a long-standing request.) Because of this, I only import 8-bit (meaning 24-bit) images, and I've yet to see this issue here.
TBH, though, I haven't fully tested this in Moho 14 yet, only basic examples so far. I normally render only character passes from Moho and composite with the BG art in Ae, Nuke, or Fusion to use full 16-bit color backgrounds in my final renders. So, when I import a background image to Moho, it's almost always just a placeholder.
I don't know if 16-bit imports have anything to do with this 'low-res' display/render issue, but if anyone can compare a standard 8-bits per channel vs 16-bits per channel image imported to Moho, please post what you find. (If I have time, I'll try this test during my lunch break today.)
Note: in case anyone is confused by the above, when I say 8-bit, I don't mean 8-bit like in old-school console games. I mean 8-bits per channel or 24-bit color. As compared to 16-bit, which is actually 48-bit color. (Ugh...I wish someone would officially simplify digital color terminology.)![]()
Yeah, that's optimal for Moho, so you're good there.cherrytomato wrote: ↑Mon Oct 23, 2023 7:27 pm I just checked my photoshop image mode, it's 8-bit.
But under my image property, I see this![]()
Thanks for checking it up for me. The moho screenshot's color is different is because of the opacity i set for drawing over. It's not end of the world when it looks chunky, but it would be good if it looks clear for accuracy especially when it comes to details.Greenlaw wrote: ↑Mon Oct 23, 2023 7:55 pmYeah, that's optimal for Moho, so you're good there.cherrytomato wrote: ↑Mon Oct 23, 2023 7:27 pm I just checked my photoshop image mode, it's 8-bit.
But under my image property, I see this![]()
I'm not sure why your display and render results would look that differently though. In my lunchtime test, my display preview looks a little 'chunky' but it's not nearly as bad as in your posted example, and my colors look correctly matched in display and render versions.
Have to get back to work now, but I'll continue testing tonight. (I'll post test examples and system specs then.)
I have no idea now. I tried different sizes, jpg and png, all look "chunky" after import.Greenlaw wrote: ↑Tue Oct 24, 2023 2:35 am Yeah, I think you're right, Moho might be caching the image at the wrong resolution or intentionally caching a half-res image to improve performance.
IMO, if it's doing this intentionally, the user should have the option to cache it at full res when they need it.
In my test, the image was only slightly larger than the project's output region, but it displayed at what appeared to be half-res. I'll have to try the same image at a reduced 'just smaller than output' size and see if I get the full res for that version.
I don't need that layer to be rendered. I use it to draw over, break down all the parts.SimplSam wrote: ↑Tue Oct 24, 2023 1:25 am From another conversation (New GPU Menu Settings ???) - there appears to be a current Edit display quality issue particularly noticeable with larger - wider images. The image should Render OK.
Thank you. I just tried. It's slightly better. But I realized the color turns out a bit darker than photoshop png and jpg files. It's not an issue for me, I pick the color from the original file.SimplSam wrote: ↑Tue Oct 24, 2023 2:48 pm OK - hence "reference images". Hopefully they will get this sorted soon.
One thing you can try is to position and render preview just the reference image, then save it as PNG, then import that back into the project.
I have done a few tests and it looks, not perfect, but significantly better than the original. p.s. Project @ 1920x1080 seemed to work best.
Thank you for helping me out. I hope Moho can let us to choose the resolution, it will be benefit the hand drawing in moho.Greenlaw wrote: ↑Tue Oct 24, 2023 3:55 pm I imported a scaled-down version of my test image (smaller than the output area,) and compared it with the full-size version (larger than the output) already imported.
It appears the scaled-down version is displayed more correctly than the original large version, that is, it's less chunky on the screen but I don't think it's quite 1:1 with the original. Both versions render equally sharp.
I think, depending on how large the image is, Moho is creating a 'half-res' display version and maybe even a 'quarter-res' display version for extra large images, probably to improve performance. And when the imported image is small enough to fit in the output region, it keeps the image 1:1, but this may still be a display copy of the image and slightly degraded.
This is just guessing though, and not particularly helpful to this situation.