How do I fix my target bones?

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MatchaMingle
Posts: 3
Joined: Sat May 18, 2024 2:11 pm

How do I fix my target bones?

Post by MatchaMingle »

When I use a target bone on a forearm and a spine, the forearm stops following the forearms target bone accordingly. Instead it creates a weird offset that I haven't been able to fix. I was able to recreate this situation multiple times with the basic rig I made in the video below.

I'm not really sure what I'm doing wrong here that creates this glitch. Any help is super appreciated.

Here's a video for further context: https://youtu.be/G6bnJ8LEQbE
Here's the file if you want to try it out for yourself: https://drive.google.com/file/d/1zA64En ... sp=sharing
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MatchaMingle
Posts: 3
Joined: Sat May 18, 2024 2:11 pm

Re: How do I fix my target bones?

Post by MatchaMingle »

After inspecting a bunch of rigs that came with Moho Pro I realized a lot of them used long target bone like the one in the screenshot below (I didn't know you could make those bones as well). When I used that instead of my point target bone, my rig worked flawlessly! I hope this can help someone incase they get the same problem I had.

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synthsin75
Posts: 10051
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
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Re: How do I fix my target bones?

Post by synthsin75 »

That probably means that the "ignore inverse kenematics" that is set as default for pin bones was the issue.
If you disable that for pin bones, they may still work.
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