Sharing .moho files
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Sharing .moho files
Would anybody like to share some of the .moho files from their entries?
- Nolan Scott
- Posts: 396
- Joined: Fri Oct 22, 2004 2:14 am
- Location: Auckland, New Zealand
- Contact:
Of course , you can download the file from my entry "Walk in the Park"
here:
http://homepage.mac.com/nolan.scott/
Cheers
Nolan
here:
http://homepage.mac.com/nolan.scott/
Cheers
Nolan
Last edited by Nolan Scott on Sun Apr 08, 2007 1:03 am, edited 6 times in total.
- Nolan Scott
- Posts: 396
- Joined: Fri Oct 22, 2004 2:14 am
- Location: Auckland, New Zealand
- Contact:
- Nolan Scott
- Posts: 396
- Joined: Fri Oct 22, 2004 2:14 am
- Location: Auckland, New Zealand
- Contact:
1. Make a copy of the file.
2. Open the copy - open the Group-Layer "Foreground".
Take out all the files - delete the empty "Foreground" Group-Layer.
Save the file.
3. Open a new Moho-window - go to File - Import - Moho Object -
Open that file you just saved.
Insert Object window should open now.
Choose your desired file and save it.
4. You can try to put it all together again - thats your creativity.
You still have the original file as reference.
Cheers
Nolan
2. Open the copy - open the Group-Layer "Foreground".
Take out all the files - delete the empty "Foreground" Group-Layer.
Save the file.
3. Open a new Moho-window - go to File - Import - Moho Object -
Open that file you just saved.
Insert Object window should open now.
Choose your desired file and save it.
4. You can try to put it all together again - thats your creativity.
You still have the original file as reference.
Cheers
Nolan
There are two basic methods of combining animations in Moho.
First is to import a group (for instance a character) from another Moho file to your current Moho file. For instance, you design three characters in three Moho files. In the fourth Moho file you import the three characters. So you are basically assembling buidling blocks of animation. Very useful to build libraries of characters and create scenes. They can be changed in the new file like any other Moho layer.
The second is more the compositing you'd do in video editors. Recently I created an animation with two characters talking. I designed and animated the heads in two different Moho projects and rendered them to Quicktime with Alpha channel (Millions+ setting). I imported those as Image Layers in a new scene that had the bodies of the characters. It looks a lot like the first method but you can't change the head animations anymore. That's a drawback but you also do not have to think about those prepared pieces of the animation so you can concentrate on the rest. And it saves time on rendering.
Hope that helps,
Reindert.
www.nobudgetvideo.com
First is to import a group (for instance a character) from another Moho file to your current Moho file. For instance, you design three characters in three Moho files. In the fourth Moho file you import the three characters. So you are basically assembling buidling blocks of animation. Very useful to build libraries of characters and create scenes. They can be changed in the new file like any other Moho layer.
The second is more the compositing you'd do in video editors. Recently I created an animation with two characters talking. I designed and animated the heads in two different Moho projects and rendered them to Quicktime with Alpha channel (Millions+ setting). I imported those as Image Layers in a new scene that had the bodies of the characters. It looks a lot like the first method but you can't change the head animations anymore. That's a drawback but you also do not have to think about those prepared pieces of the animation so you can concentrate on the rest. And it saves time on rendering.
Hope that helps,
Reindert.
www.nobudgetvideo.com
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- Posts: 246
- Joined: Thu Mar 10, 2005 7:29 pm
- Location: USA!
[quote="Nolan Scott"]Of course , you can download the files from my entry "Walk in the Park"
here:
http://homepage.mac.com/nolan.scott/
I downloaded that file from your site and Moho is giving me an error. It says: "Read error at line 51090. In code file D:\lm_tree\lib_moho\m_mesh.cpp, line 143."
Any ideas? I'd like to disect other peoples projects and see how they work.
Thanks
here:
http://homepage.mac.com/nolan.scott/
I downloaded that file from your site and Moho is giving me an error. It says: "Read error at line 51090. In code file D:\lm_tree\lib_moho\m_mesh.cpp, line 143."
Any ideas? I'd like to disect other peoples projects and see how they work.
Thanks
- Nolan Scott
- Posts: 396
- Joined: Fri Oct 22, 2004 2:14 am
- Location: Auckland, New Zealand
- Contact:
- Lost Marble
- Site Admin
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- Location: Scotts Valley, California, USA
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- Nolan Scott
- Posts: 396
- Joined: Fri Oct 22, 2004 2:14 am
- Location: Auckland, New Zealand
- Contact:
Sorry about all this - when I download with Speed Download 3
the filesize is 8.6 MB -after Stuffit works it way through the binhex.hqx file the size returns to 7.4 MB - and opens OK in Moho.
I put the file " walk in the park.moho" on a different page now -
http://homepage.mac.com/nolan.scott/
Cheers
Nolan
the filesize is 8.6 MB -after Stuffit works it way through the binhex.hqx file the size returns to 7.4 MB - and opens OK in Moho.
I put the file " walk in the park.moho" on a different page now -
http://homepage.mac.com/nolan.scott/
Cheers
Nolan