Sync is slipping when imported into Anime Studio Pro
Moderators: Víctor Paredes, slowtiger
Sync is slipping when imported into Anime Studio Pro
I did about 90 seconds of script in papagayo and sync-ed up perfectly.
I imported the switch file and audio file into ASP.
I notice at one point maybe 40 seconds in, it just slips like a full second or two.
If I stop and play it FROM :40, it seems ok. It's like if ASP plays for more than 30 seconds it starts to slip.
Anyone else notice this before or is it me?
I imported the switch file and audio file into ASP.
I notice at one point maybe 40 seconds in, it just slips like a full second or two.
If I stop and play it FROM :40, it seems ok. It's like if ASP plays for more than 30 seconds it starts to slip.
Anyone else notice this before or is it me?
Yes, I've noticed this. It is a problem in AS. This also happens with separate audio layers. They will lag behind over time and lose sync. As a temporary solution I will only preview small sections at a time so the sync is correct with my animation. if I preview a long animation I will stop the playback and restart every so often to "resync".
Final renders are NOT out of sync. Final renders are good to go. It's only real time playback that is effected.
Hopefully this will be fixed soon.
-vern
Final renders are NOT out of sync. Final renders are good to go. It's only real time playback that is effected.
Hopefully this will be fixed soon.
-vern
Hm.
My final renders are out of sync and that's what's driving me kinda crazy, and it's a deal breaker.
I wonder if there's something messed up with frame rates or something? I've checked the individual keyframes completely. It's perfect.
I noticed that later on in the animation it syncs up again for a bit, then falls out again.
Any thoughts??
My final renders are out of sync and that's what's driving me kinda crazy, and it's a deal breaker.
I wonder if there's something messed up with frame rates or something? I've checked the individual keyframes completely. It's perfect.
I noticed that later on in the animation it syncs up again for a bit, then falls out again.
Any thoughts??
testing shows it's the keyframes?
Just wanted to let y'all know:
I imported the .dat from papagayo into THORN, the default character.
The lip sync slips in the exact same places. ???????
So, it's like the keyframes are messed up.
I have done a visual inspection of the key frames in AS for each phrase and they're fine. Totally in the right place.
Something in the playback timing is messed up. BUG.
I imported the .dat from papagayo into THORN, the default character.
The lip sync slips in the exact same places. ???????
So, it's like the keyframes are messed up.
I have done a visual inspection of the key frames in AS for each phrase and they're fine. Totally in the right place.
Something in the playback timing is messed up. BUG.
Issue Resolved : 96KHz/24bit Audio Source No Workies.
AS will LET you import audio that is hi-fidelity (96KHz/24Bit) but upon playback or render it doesn't downsample it correctly. The result is that the audio (probably not the actual timeline animation) slips occasionally.
AS Audio Import should ONLY allow 44.1KHz/16bit import to safeguard this, but as long as your source files are not hi-fi you're ok.
AS Audio Import should ONLY allow 44.1KHz/16bit import to safeguard this, but as long as your source files are not hi-fi you're ok.