Point of origin
Moderators: Víctor Paredes, Belgarath, slowtiger
-
- Posts: 26
- Joined: Tue Jul 13, 2010 6:50 pm
Point of origin
I have a character who is walking and then I want him to fall down. Due to other bones being used for walking it seemed the easiest way to do this was to change the point of origin during the animation and rotate the layer. However, when I do this the characters movement are all completely different and the character ends up all over the screen. Is there anyway to stop this happening?
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
-
- Posts: 26
- Joined: Tue Jul 13, 2010 6:50 pm
I tried doing the fall using bones, but primary bone in the rig is wrong way round. After messing around I've kind of sorted it, but now that I know what onionskining is it may look better. Next annoying question. Is there a specific way to do onionskining in AS 6 Debut or is it just copying layers?
I think onionskin is for Pro version only.
If you had AS7 pro you could do this with physics. A guy getting hit with a baseball.
http://www.youtube.com/watch?v=WMm_MiL0gxA
Stephen
If you had AS7 pro you could do this with physics. A guy getting hit with a baseball.
http://www.youtube.com/watch?v=WMm_MiL0gxA
Stephen