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how are you creating the head tilt and pupil movement?
Moderators: Víctor Paredes, Belgarath, slowtiger
Since there is no bone for the head I put everything in a group and just rotated the group layer around origin that was set on her lips. For the eyes that's a prop that comes with AS and I just used switch layers and I just tilted the head when I randomly moved her eyes.funksmaname wrote:Looking good stephenglad you got it working!
how are you creating the head tilt and pupil movement?
Wow, that was quite a bug hunt!funksmaname wrote:Ticked are:
Enable layer scripts
Preserve interpolation mode
Preserve existing keys in real-time
and Bring up options window
I know what you mean, its quite funny - smilin is even funnyer.
Here's the smilin2 rig : http://www.mediafire.com/?ghldtzlpejd8408
note to others: you can play with this but I highly reccomend you make your own from scratch or you won't really gain anything from it!
Reason to parent the bone layer is that i dont want to totally lose the ability to use normal bones... as cool as this is its overkill for simple movement... maybe i should just use a group layer, and put that into a bone layer. I'll try that
It's also when i'm trying to tweak points sometimes, as i move a point it does that flapping wider and wider thing so i can't actually change a pose? it could be because i put down the actions as references rather than copies? but even getting rid of all references makes the point flap - and i gues it's this point flapping that is being baked... if you zoom right out you'll see the face is increasingly exploding in oposing directions
Hmm, that would be quite a super-scriptfunksmaname wrote:This is a long shot, but is there a way to merge the layer duplication script functions with this? that way we can also use Selgin's new 'Bitten apple' face construction technique in combination with this script? Since the technique requires its own embedded scripts, unless we can somehow apply two scripts at once, maybe merging the code could solve the problem?
then again it might just mess everything up
*ho hum*
I just installed the MorphDials scripts in AS7 the other day and it worked fine. The trick is to just drag the "scripts" folder in the zip file to your "Anime Studio Pro 7" installation folder and say yes to merging new folders with existing and it should just happen.freddykrueger wrote:Hi guys, I am a bit of a newb here.
I have version 7.0 Pro and I have tried to install the script but some menus have changed names from what is in Rudigers folder. I wonder just where these extensions have to go on 7.0? Where did you place each extension, in which folder?
Love the script. I have done quite a bit of frame by frame animation if you will. My website is mostly geared toward film and concept art but you can check it out.
I am new to Anime Studio Pro and I love the program. I have also worked with toon boom but I find Anime Studio to be a bit more friendly to bone rigging and line control (vectors).
Thanks a bunch for a good script, now only if I can use it.
No probs, freddykrueger. I'm glad you like it, and I'm looking forward to seeing what you do with it. I have done some experiments with applying this technique to the whole body. The basic idea is to make the actual skeleton also serve as the set of morph dials, so the morphs automatically get mixed as you move the skeleton in 2.5D space. In theory it would be possible to pose the character in any pose, and then rotate it to any angle, which is about as 3D as you can get, without actually being 3Dfreddykrueger wrote:Thanks a bunch. Love what you have done. I will most certainly test it and respond.
I wonder if anyone has tried doing this to the whole body.
By the way I got it working. For some reason I can't see the motion in real time and have to bake it every time. Anything I am doing wrong? I am also watching funksmaname's tutorials and its a bit more clear.
Thanks.
Sorry, I couldn't tell you Ulrik. It's certainly possible that my script is responsible for the crash. What happens if you bake the morph blend result and then disable realtime morph blending before you render?ulrik wrote: Hi Rudiger, I have been working a bit with your great script and it works great, however when I try to export the animation AS always crash, I tried with all kind of codecs and also to export to image sequence .png with no luck. Do you think it has to do with the script?
I have no problems to export without the script.
cheers / Ulrik