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Posted: Mon Sep 06, 2010 12:46 am
by funksmaname
here's a simple 1 point animation
http://www.mediafire.com/?a20r0c1tw1txe7a
doesn't render here!
Let us know if it renders.
Posted: Mon Sep 06, 2010 12:50 am
by sbtamu
Posted: Mon Sep 06, 2010 12:55 am
by funksmaname
nah it crashed... did it render at your end?
Posted: Mon Sep 06, 2010 1:04 am
by sbtamu
funksmaname wrote:nah it crashed... did it render at your end?
The 1st time I hit run I got an error but it still rendered.
edit.
now I am getting this and only way I can render is if I change the name.
Posted: Mon Sep 06, 2010 1:31 am
by funksmaname
I think that error is becuase the two layers aren't in a group folder - try putting them inside a group and see if that stops the errors... interesting it renders though... maybe i'll try removing fazeks tools and see if that helps
-------
update:
Removing the other tool scripts didn't seem to help at all... I wonder what is magic about your install that lets you export? :s
It crashes even if baked and interpolation is ticked off...
if you bake then remove the embedded scripts it works (as you'd expect)
Posted: Mon Sep 06, 2010 3:06 pm
by Onionskin
won't work on win7 with xp compability also.
Posted: Mon Sep 06, 2010 3:30 pm
by Onionskin
when I render preview, not ctrl+R for one frame, I mean with F5 key for whole animation, it works, it render with script. (W7, ASP7)
Posted: Mon Sep 06, 2010 9:33 pm
by funksmaname
that's true! it DOES work when you press F5 - only it doesn't save the file and renders considerably smaller than actual size :S
Why would it crash on export?? this is most deffinately a bug
---------
I just got a message from a promenant member, who i guess wishes to remain annonymous or he would have posted here, who said the only thing to change in AS7 rendering is the multicore support - Stephen are you using a single core? cos i'm using quad core.
I set the affinity of AS7 to only 1 core and although it still crashed i managed to see the LUA error which says:
Code: Select all
error in function '.mul'.
argument #2 is 'function'; 'number' expected.
dunno if this helps anyone recognise the issue??
The multicore issue seems to make sense, as F5 preview seems to just use a single thread...
Posted: Mon Sep 06, 2010 10:34 pm
by sbtamu
funksmaname wrote:that's true! it DOES work when you press F5 - only it doesn't save the file and renders considerably smaller than actual size :S
Why would it crash on export?? this is most deffinately a bug
---------
I just got a message from a promenant member, who i guess wishes to remain annonymous or he would have posted here, who said the only thing to change in AS7 rendering is the multicore support - Stephen are you using a single core? cos i'm using quad core.
I set the affinity of AS7 to only 1 core and although it still crashed i managed to see the LUA error which says:
Code: Select all
error in function '.mul'.
argument #2 is 'function'; 'number' expected.
dunno if this helps anyone recognise the issue??
The multicore issue seems to make sense, as F5 preview seems to just use a single thread...
I have a single core processor.
Posted: Mon Sep 06, 2010 11:24 pm
by DarthFurby
I'm able to render fine in swf format using AS 7(Vista Home Premium, Dual Core.) But the other codecs crash(avi, mov). No other scripts installed.
Posted: Tue Sep 07, 2010 12:39 am
by madrobot
Chiming in to say WOW.
I hadn't time nor inclination to look into this too much until now (have AS7 at work and home now) and watching Funksmaname's youtube vids last night the possibilities are pretty exciting. I like how customisable it is, and how you get a more tactile interface with actions.
So I wanted to thank Rudiger for the awesome work, and Funksmaname for the youtubage. Good work guys.
Posted: Tue Sep 07, 2010 12:53 am
by funksmaname
np madrobot
Furby - swf export appears to just use a single core for export so this would explain it working on a dual core machine....
btw, it was synthsin75 who contacted me with the tip, and he said also that swf export doesn't use layer scripts (hense when I tried to export my unbaked animation there was no movement, despite the export working)
bummer
Posted: Tue Sep 07, 2010 6:10 pm
by Rudiger
I tried stripping down the embedded script to the bare minimum and still get a crash. What I found was quite interesting.
This code caused a crash:
Code: Select all
bonePos[name] = bone.fAnimPos:GetValue(frame)
But this code didn't:
Code: Select all
local bonePos0 = bone.fAnimPos:GetValue(frame)
bonePos[name] = bonePos0
It seems like the Lua interpreter is somehow not able to work correctly while AS is rendering. Anyway, I submitted a bug report over at the Smith Micro website, so I guess we'll see what happens.
Posted: Tue Sep 07, 2010 9:24 pm
by funksmaname
Nice one Rudiger
Posted: Wed Sep 08, 2010 2:49 am
by DarthFurby
Great Rudiger hope they can fix it in time for the next update.
Also made a short video demo of your script for another forum:
http://www.youtube.com/watch?v=dJQSNu6vomA