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My Trailer

Posted: Sat Oct 30, 2010 8:28 am
by Imago
Voilà! :D
The trailer of my first animation short film!
It's made ALL with ASP 5 and rendered with ASP7. :wink:

http://www.youtube.com/watch?v=17djgsSVJO4

Posted: Sat Oct 30, 2010 5:44 pm
by Imago
No one watched it? :cry:
Come on, I need some tip! :wink:

Posted: Sat Oct 30, 2010 6:52 pm
by sbtamu
Yes, I watched it before you posted it here.

I like the character designs and music, good job!

I can only comment on a few things.

The scene where the blue water and pink sky meet looks a little flat, kind of like a wall would look like. Maybe have the horizon a bit blurry.

The other is when the guy walks on the plateau through the clouds, his feet are slipping. I have really struggled with this myself on my characters.

Stephen

Posted: Sun Oct 31, 2010 9:34 am
by Imago
Darn! :shock:
You're right about the scene of the sea! I put the wrong image file! Oh, boy! :cry: In the right one there are a "fog" between sky and sea.

About the walk I hoped the clouds will cover it well, I have some trouble with the walk cycles. :oops:

Thaks for the advices! :wink:

Posted: Sun Oct 31, 2010 3:39 pm
by lwaxana
Nice one! It creates a strong mood and makes me curious about the plot. And the pink scene with the clouds looks great. The character expressions in that scene are very convincing.

Be careful on the head turns, though. When you show the character in side view, the head doesn't look right when it turns 90 degrees to face the camera.

I find that turning my head like that is uncomfortable and I won't do it unless I have to see something behind me. If I do turn that far, I'm sure my face and neck will look strained and the chin should still be forward of the shoulder. But If the character is just thinking to himself, a 3/4 view would look more natural.

I look forward to seeing more! :D

Posted: Sun Oct 31, 2010 4:09 pm
by Imago
Yes, I know all about the head turn. :oops:
But I started them on ASP 5 one year ago and completed them on ASD 6 and when I bought ASP7 the project was too advanced to re-made it.
But next project will use blend morphs for the head turn (I developed the perfect tecnique for my chars!).
Now I'm searching for the voice actors to made the main project.
Stay tuned! :wink:

Posted: Sun Nov 28, 2010 11:43 pm
by Uolter
Cazzarola...davvero bello! Si vede che ci hai lavorato tanto! Come atmosfera mi riporta alle introduzioni dei giochi di ruolo mitici per snes tipo secret of mana...suggestivo davvero. Ottimo il timing degli shot. Musica azzeccatissima. Complimenti!

Posted: Mon Nov 29, 2010 11:05 am
by Imago
Mi fa piacere che ti sia piaciuto.
Anche altri mi hanno detto che somiglia all'intro di un videogioco. :D
Mi dispiace solo che abbia "dovuto" completarlo su AS Debut 6, quindi niente head-turn.
Nel prossimo però colmerò questa lacuna.

Posted: Mon Nov 29, 2010 2:13 pm
by PARKER
Nice work imago.

Posted: Mon Nov 29, 2010 4:50 pm
by jahnocli
It's difficult to give feedback, because so little is happening. Usually a "trailer" gives you some idea of the story, introduces one or more characters in some action, lets you see a little of the personality of the hero and what he or she is up against, and so on. This is some haunting music, a few captions, and 3 or 4 people who aren't doing very much. What's the story?

Posted: Mon Nov 29, 2010 7:47 pm
by Imago
Yes, you're right... Maybe the "trailer" definiton is a bit wrong. :roll: How can I define it?
My intention was to "allure" people.

About the story... It is a bit elaborate, the final result can reach the half-hour of duration...

It's a story about the netherworld, a mix of real reference to Holy Bible, the Dante's 'Divina Commedia' and a bit of my creativity.
Basically it will be a mix of comic and earnest situations.
I hope the mix will work.

Posted: Mon Nov 29, 2010 9:16 pm
by Mozbo
It seems too slow tempo.
Not alluring so much as boring. No real action, but a lot of standing around.
Without dialogue, 3 minutes is too long.
The settings and background are too vague to give an impression of the netherworld, and the characters too static to give any impression of comic or earnest situations.

The music is lovely, but again, too slow tempo. I thought the last character was falling asleep near the end, and thought it too appropos.

It needs more dynamism. (Just my opinion).
The animation was VERY smooth, just not very lively.

Posted: Mon Nov 29, 2010 9:55 pm
by jahnocli
Imago wrote:It's a story about the netherworld, a mix of real reference to Holy Bible, the Dante's 'Divina Commedia' and a bit of my creativity.
Basically it will be a mix of comic and earnest situations.
I hope the mix will work.
OK -- could be interesting. Pick out one or two action sequences that help to tell the story, and use them. Trailers aren't alluring if nothing is happening.

Posted: Wed Dec 01, 2010 11:32 am
by smileypete
Here's something constructive.

The best piece of animation you had in that sequence was from 2:35 to when the credits roll. The character looking up whilst panning up over clouds rolling past works really nicely and portrays a good amount of emotion.

Around this kind of emotion you can build a stories, but that will take more work.

Good work

pete

Posted: Wed Dec 01, 2010 8:12 pm
by Imago
@Pete:
Thanks, Pete!
Really my subjects are very complex, I hope to do a good work with the moods...

@Mozbo:
What do you mean with "slow tempo"?
Maybe there are not many animations?