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toon shader for 3Dmax?

Posted: Tue Oct 18, 2005 12:45 am
by BA
I've seen a few toon shaders for 3d studio... the question is, does anyone know of one in which the toon shaded effect would translate through the .obj format and thus, into moho?

also - in general the .objs i'm importing to moho from max are showing up with no materials at all. What might I be doing wrong?

Posted: Tue Oct 18, 2005 11:06 am
by melkman
uhhooohhh 3dsmax.....
i use free modelers
hmm i think none of the shaders will work.
With Blender is it so.
In another Thread of this Forum someone said that you can camfer each Edge you want and give it the new faces a black material....

Greetings Me (lkman)

Re: toon shader for 3Dmax?

Posted: Wed Oct 19, 2005 2:34 am
by mr. blaaa
BA wrote:I've seen a few toon shaders for 3d studio... the question is, does anyone know of one in which the toon shaded effect would translate through the .obj format and thus, into moho?

also - in general the .objs i'm importing to moho from max are showing up with no materials at all. What might I be doing wrong?
Yes, there are a lot of cell shaders for almost every 3d-program out there in the net.

But sorry, i can help with your last question, as i am not experienced in "max". Nevertheless, it MAYBE is better to render out the complete animations with alpha channel and cel shader in max and then stick them together in moho...