Eye have a question

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willwillwill
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Joined: Mon Nov 14, 2016 11:13 am

Eye have a question

Post by willwillwill »

Ok, so I'm making a character whose entire body is covered with eyeballs. I would like them to be different colors with pupils constantly moving around as though they're all independent but then all focusing in the same direction when something important happens.
What's the fastest way to do that? Is there a trick? Or do I make that many layers and try to bind them and keep them in one place, which sounds nightmarish.

Thanks everyone.
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alanthebox
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Re: Eye have a question

Post by alanthebox »

I don't have any guidance, I just wanted to say I hope you post a clip of the finished product!
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synthsin75
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Re: Eye have a question

Post by synthsin75 »

Well, the easiest way would be to make references of one eye, translate them to different spots, and shift each in the sequencer.
Image

But this is just changing when the timing of each starts, so they don't all look the same way in unison.
My next idea would be to bind the pupil to a bone, make the references, and then just change each bone's initial translation keyframe to a different noisy value.
Image
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DK
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Re: Eye have a question

Post by DK »

Wow...that really messes with your head!!!
Cheers
D.K
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Greenlaw
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Re: Eye have a question

Post by Greenlaw »

Ha ha, that's great Wes!
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MrMiracle77
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Re: Eye have a question

Post by MrMiracle77 »

This may make some complications, depending on what else you want the face/eyes to do, but you could make a switch with one having the eyes set on 'noise' movement and the other set for smartbone control.
- Dave

(As Your GM)
willwillwill
Posts: 63
Joined: Mon Nov 14, 2016 11:13 am

Re: Eye have a question

Post by willwillwill »

Fantastic
You're all amazing. I knew there was a way to do this, I am going to try each of your suggestions, and yeah I will try and post it when it's done.
I appreciate this forum very much,
Thanks everyone.
And if anyone has more ideas please keep them coming.
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