Re: Plz Dont call me lazy
Posted: Thu Jul 07, 2022 11:02 am
I dunno about auto rigger but wasn't there like a character wizard or something?
Look, i know this isn't what you want to hear, but no matter what software you're using, when it comes to animation, the computer will never do everything for you. Learning to rig from 0 is pretty complicated so there's no other way imo than to just sit down and start simple like rigging a ball or an arm and then go from there by watching others do it and MORE IMPORTANTLY, do it yourself as much as possible.
I think nowadays there's also an expectation to have a helper tool or a tutorial for every little thing but i think tutorials can only show you the general workflow of things and after that it's really up to you. When you encounter specific problems, you just google them and most of the time you'll find the answer. If that doesn't work there's this forum to resort to.
But if any of this was "easy" then everybody would be doing it I think it also helps to just have a concrete project in mind that you want to do. And when i say project i literally mean start with a loop that you can export as a gif, that will teach you plenty. Then slowly you can upscale.
I learned all this stuff on my own but also with specific projects i had to do at work so i had no other choice than just grind my teeth and get through this thing as smoothly as possible. With time you'll notice that the googling becomes less and you will be more confident. But it just takes time and effort, no script, tutorial or software can take that away completely.
So my advice is just to start small and simple and go from there and not give up, we all had to learn and in my case it took me like 15 years to get where i am now and i'm by no means an amazing animator or rigger but it gets the job done
Look, i know this isn't what you want to hear, but no matter what software you're using, when it comes to animation, the computer will never do everything for you. Learning to rig from 0 is pretty complicated so there's no other way imo than to just sit down and start simple like rigging a ball or an arm and then go from there by watching others do it and MORE IMPORTANTLY, do it yourself as much as possible.
I think nowadays there's also an expectation to have a helper tool or a tutorial for every little thing but i think tutorials can only show you the general workflow of things and after that it's really up to you. When you encounter specific problems, you just google them and most of the time you'll find the answer. If that doesn't work there's this forum to resort to.
But if any of this was "easy" then everybody would be doing it I think it also helps to just have a concrete project in mind that you want to do. And when i say project i literally mean start with a loop that you can export as a gif, that will teach you plenty. Then slowly you can upscale.
I learned all this stuff on my own but also with specific projects i had to do at work so i had no other choice than just grind my teeth and get through this thing as smoothly as possible. With time you'll notice that the googling becomes less and you will be more confident. But it just takes time and effort, no script, tutorial or software can take that away completely.
So my advice is just to start small and simple and go from there and not give up, we all had to learn and in my case it took me like 15 years to get where i am now and i'm by no means an amazing animator or rigger but it gets the job done