How to animate a path with bones?
Posted: Thu Jul 13, 2023 5:16 pm
Hi,
I have a curly path which I want to animate with another curve movement up and down.
Because a bone layer doesn't seem to affect the underlying curve I decided to animate the vertices/points of these curve paths.
But I'm trying to do this for a lot of hours now and it's a plain dissaster to animate. For example when moving vertex up or down it's rotating, which is not wanted and destroys the curve alltogether again and again. Besides this there are visible artifacts of triangles in the image I am deforming with the path.
While the only thing I want is to move the paths I already have up and down with a curved motion; so I want to animate the path with either another path or (and preferrably) by bones.
How can we deform a path using bones?
And if that's really impossible; how can we move path vertices/points while moving its handles the same amount, so they stay together (I tried the built in tool to move points, the magnetic tool and the external script Curve Tool 3. But none of them seem to be able to just move the points up or down together with its handles (so that these points don't rotate while moveing the vertex) - (please without the need to constantly select the select points tool rectangle selection!!)?
Hope this makes sense!
tbh I'm at the point now that I am beginning to think that animating path deforms is basically impossible when wanting to just deform a curled path with keyframes. So I hope there's a way to do this without all this extreme hastle and lots of frustration because of the curls constantly changing by moving a point and all the artifacts.
Thanks in advance!
I have a curly path which I want to animate with another curve movement up and down.
Because a bone layer doesn't seem to affect the underlying curve I decided to animate the vertices/points of these curve paths.
But I'm trying to do this for a lot of hours now and it's a plain dissaster to animate. For example when moving vertex up or down it's rotating, which is not wanted and destroys the curve alltogether again and again. Besides this there are visible artifacts of triangles in the image I am deforming with the path.
While the only thing I want is to move the paths I already have up and down with a curved motion; so I want to animate the path with either another path or (and preferrably) by bones.
How can we deform a path using bones?
And if that's really impossible; how can we move path vertices/points while moving its handles the same amount, so they stay together (I tried the built in tool to move points, the magnetic tool and the external script Curve Tool 3. But none of them seem to be able to just move the points up or down together with its handles (so that these points don't rotate while moveing the vertex) - (please without the need to constantly select the select points tool rectangle selection!!)?
Hope this makes sense!
tbh I'm at the point now that I am beginning to think that animating path deforms is basically impossible when wanting to just deform a curled path with keyframes. So I hope there's a way to do this without all this extreme hastle and lots of frustration because of the curls constantly changing by moving a point and all the artifacts.
Thanks in advance!