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Soft edged liquid shapes bleeding beyond boundary

Posted: Sat Sep 16, 2023 12:38 pm
by ZeroAbility
When using a 'Clip' Liquid Shape with a soft edge with a 'Normal' shape with a hard edge, the soft edge bleeds outside the edge of the 'Normal' shape.
Is this the expected result for Liquid Shapes? Soft edged shapes do not bleed outside the edge of mask layers, so it seems inconsistent to me.
The bleeding happens on screen and in renders.

Image

Re: Soft edged liquid shapes bleeding beyond boundary

Posted: Sat Sep 16, 2023 12:51 pm
by KuzKuz
Hello, yes, this is the expected behavior in liquid shapes. Liquid shapes are not masks; they are about creating different shapes on top of each other.
So, your shape with a Soft edge is simply placed above the main shape, and the blur effect is not cut off by anything.

Re: Soft edged liquid shapes bleeding beyond boundary

Posted: Sat Sep 16, 2023 12:55 pm
by ZeroAbility
Cool, thanks. Good to know.