I'm using bone dynamics for a fall animation (a character fell off the edge of a building landing on the ground.)
everything looks very amazing except one problem. When bone constraints are on it acts as if it's still doing the movement past the bone (and pauses the animation), and then coninueing with the bone allowance (resumes back at the part where bones are allowed to move again). very hard to explain but here's the moho example of the problem I'm having...
http://postality-knights.no-ip.org/MoHo ... bones.moho
Just play it in moho and you'll see what I mean, haha.
maybe a bone constraint hit should be implemented so it would somewhat "bounce" off the constraint?
***ALSO***
It doesn't seem like there's a way to turn bone dynamics on / off in the timeline. this would be quite important if you didn't want the character to be a "ragdoll" indefinately
Moho 5 Beta 4: Bug report - pause/resume bone dynamics
Moderators: Víctor Paredes, slowtiger
Moho 5 Beta 4: Bug report - pause/resume bone dynamics
Last edited by Postality on Fri Oct 15, 2004 4:12 am, edited 1 time in total.
Anime Studio - Ultimate Game Graphics
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absolutely beautiful. I knew you wouldn't let us down.
Thanx a bunch!
BTW I think a simple "fixed" or "working on it" would be enough for a reply for any of the friendly users here on the forums. I can understand you're busy. You're trying to get us what we all want.
Also is there any solution to turn the dynamics on and off?
Thanx a bunch!
BTW I think a simple "fixed" or "working on it" would be enough for a reply for any of the friendly users here on the forums. I can understand you're busy. You're trying to get us what we all want.
Also is there any solution to turn the dynamics on and off?
Anime Studio - Ultimate Game Graphics
- Lost Marble
- Site Admin
- Posts: 2354
- Joined: Tue Aug 03, 2004 6:02 pm
- Location: Scotts Valley, California, USA
- Contact: