Prove It
Moderators: Víctor Paredes, Belgarath, slowtiger
Prove It
Hi everyone,
I have had the pleasure to direct Kool A.D.’s "Prove It" official music video, made with both ASP11 and Harmony12 :
Watch it premiered on Pitchfork, and relayed by The Fader, etc.
PS - I will never thank Anime Studio Pro designers enough for making such a great animating tool. Please keep going!!
I have had the pleasure to direct Kool A.D.’s "Prove It" official music video, made with both ASP11 and Harmony12 :
Watch it premiered on Pitchfork, and relayed by The Fader, etc.
PS - I will never thank Anime Studio Pro designers enough for making such a great animating tool. Please keep going!!
Website : https://www.ronald-grandpey.net/?2D-Animation
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
- Little Yamori
- Posts: 617
- Joined: Thu Jul 18, 2013 4:23 am
- Location: Gecko Town ;)
- Contact:
Re: Prove It
Nice job. (even if not all of the content was my cup of tea, though that's neither here or there) but your color palette is really rich and unique, you have a strong "golden hour" of light effect that I enjoy watching.
Little Yamori
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Re: Prove It
This is amazing. AMAZING. Great style, for a start. Great colours. Some of the movements were really really good, and you didn't shy away from complicated stuff.
Could you break it up a bit as to which parts were done in As and which in Harmony? I guess the b/w dream sequences were Harmony since they were FBF. How many people were involved, in which time?
I had some trouble reading the superimposed parts, I think these shouldn't be used often in animation. Also I couldn't really follow the story, but that's not important. Important is that I wanted to watch it to the end.
Keep this style and colours, and do a 10 min film with a good story with it! And for a start submit this video to every film festival.
Could you break it up a bit as to which parts were done in As and which in Harmony? I guess the b/w dream sequences were Harmony since they were FBF. How many people were involved, in which time?
I had some trouble reading the superimposed parts, I think these shouldn't be used often in animation. Also I couldn't really follow the story, but that's not important. Important is that I wanted to watch it to the end.
Keep this style and colours, and do a 10 min film with a good story with it! And for a start submit this video to every film festival.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
Re: Prove It
Oh wow thanks a lot Slowtiger!!!
You have seen it just right : most 24fps frame-by-frame sequences were made with H12 indeed, and imported as specific layers into ASP. Not all of them, however : several were drawn on paper/lightbox too, such as the ones with the captain/boat for instance, as well as most of the 12fps ones with the dog & bunny, sea shore backgrounds, birds and a couple others.
(This one finally got discarded)
All sequences involving rigged characters/elements were made in ASP of course, and the credits were written with ASP’s freehand drawing tool as well, which I find a little less convenient and accurate for color drawings — or should I say, with which I am not familiar enough yet, in addition to the fact that I still find the paint bucket fills/refills slightly approximate.
Every scene however was set up in ASP, and exported into various layer comps (another tremendously convenient feature), themselves edited/mixed in Final Cut Pro 7.
This very video turned out as a kind of hingepoint for me, in terms of workflow : even though still relying to ASP since 2007 (and I do intend to keep it that way, ASP is too cool and handy), with a slightly different approach for every new piece of work, this vid was my first time with two very complementary animation apps instead of one (in addition to the lightbox of course), and it has proved a good balance for me so far. I am however pretty confident that ASP will improve as a frame-by-frame tool, which may still lead me to switch techniques again (and I love that).
It has to be said that I have been practising a lot to improve my knowledge of ASP for 2 years — especially regarding character rigging, which I had somehow neglected for a while, out of the frustration of not being able to combine frame-by-frame AND vector animation. Those attempts led to an online lab with random exercises, work-in-progress snippets and excerpts of commissioned animations. I also now build up most of my illustrations with ASP, as though ready-to-animate scenes, thanks to this other training place, with some short animated extents, and even an animated work-in-progress, haha!
I would by the way strongly suggest every novice and/or self-taught animator to create such a place for themselves, as it does prove very rewarding in terms of learning and improvement. As true as it is for everything else of course, I will add to the choir assessing that the secret of animation is not only "concentration", but a HELL amount of work and passion. Let’s rock folks!
However thanks again for your kind and encouraging feedback!
You have seen it just right : most 24fps frame-by-frame sequences were made with H12 indeed, and imported as specific layers into ASP. Not all of them, however : several were drawn on paper/lightbox too, such as the ones with the captain/boat for instance, as well as most of the 12fps ones with the dog & bunny, sea shore backgrounds, birds and a couple others.
(This one finally got discarded)
All sequences involving rigged characters/elements were made in ASP of course, and the credits were written with ASP’s freehand drawing tool as well, which I find a little less convenient and accurate for color drawings — or should I say, with which I am not familiar enough yet, in addition to the fact that I still find the paint bucket fills/refills slightly approximate.
Every scene however was set up in ASP, and exported into various layer comps (another tremendously convenient feature), themselves edited/mixed in Final Cut Pro 7.
This very video turned out as a kind of hingepoint for me, in terms of workflow : even though still relying to ASP since 2007 (and I do intend to keep it that way, ASP is too cool and handy), with a slightly different approach for every new piece of work, this vid was my first time with two very complementary animation apps instead of one (in addition to the lightbox of course), and it has proved a good balance for me so far. I am however pretty confident that ASP will improve as a frame-by-frame tool, which may still lead me to switch techniques again (and I love that).
It has to be said that I have been practising a lot to improve my knowledge of ASP for 2 years — especially regarding character rigging, which I had somehow neglected for a while, out of the frustration of not being able to combine frame-by-frame AND vector animation. Those attempts led to an online lab with random exercises, work-in-progress snippets and excerpts of commissioned animations. I also now build up most of my illustrations with ASP, as though ready-to-animate scenes, thanks to this other training place, with some short animated extents, and even an animated work-in-progress, haha!
I would by the way strongly suggest every novice and/or self-taught animator to create such a place for themselves, as it does prove very rewarding in terms of learning and improvement. As true as it is for everything else of course, I will add to the choir assessing that the secret of animation is not only "concentration", but a HELL amount of work and passion. Let’s rock folks!
However thanks again for your kind and encouraging feedback!
Website : https://www.ronald-grandpey.net/?2D-Animation
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
Re: Prove It
Oh yeah, and as for how the time required to complete this music video, I would say 2 to 3 monthes (a record compared to my former 1 month-per-minute pace for B&W 12fps animation), yet with 12-hour minimum workdays to keep to the agreed deadline... A great time for sure, but the last fortnight of "holidays" has been very welcome.
Website : https://www.ronald-grandpey.net/?2D-Animation
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
Re: Prove It
Incredible job on this, Ronald!
The breakdown of your process and thoughts are very much appreciated as well
The breakdown of your process and thoughts are very much appreciated as well
Re: Prove It
Loved it Ronald, you always push boundaries , the colour and design is excellent and I love the visual poetry you use.
Superb.
Superb.
Re: Prove It
Thanks!!
Website : https://www.ronald-grandpey.net/?2D-Animation
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
Re: Prove It
Amazing work, Ronald.
YouTube Channel: http://www.youtube.com/user/ianmage1
Majoring in computer science doesn't leave much time for animation...
Majoring in computer science doesn't leave much time for animation...
Re: Prove It
UPDATE : 'Prove it' aired on AdultSwim's Toonami PreFlight (34'00")! Woohoo!!
Website : https://www.ronald-grandpey.net/?2D-Animation
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
Instagram : http://instagram.com/peep_s
Twitter : http://twitter.com/peep_s
Rrolab : https://rrolab.com/
- Yosemite Sam
- Posts: 518
- Joined: Thu May 05, 2011 2:05 am
- Location: Las Vegas, NV
Re: Prove It
cableon wrote:UPDATE : 'Prove it' aired on AdultSwim's Toonami PreFlight (34'00")! Woohoo!!
That's great and this was really amazing man!
Jimmy Mills
Some of my Moho Pro work.
My Demo Reel: https://youtu.be/_kSCno4Wd3c?si=gNT7d27R7sM4jjqq
Buddies Ep 4: https://youtu.be/f8Zbzo2mpHA?si=4EyxhBOrgOxkDoSO
Some of my Moho Pro work.
My Demo Reel: https://youtu.be/_kSCno4Wd3c?si=gNT7d27R7sM4jjqq
Buddies Ep 4: https://youtu.be/f8Zbzo2mpHA?si=4EyxhBOrgOxkDoSO
- Barry Baker
- Posts: 342
- Joined: Fri Aug 27, 2004 6:58 am
- Location: UK
- Contact:
Re: Prove It
This is a really great piece of work. I love the colours and the quirky design. Excellent!
-
- Posts: 25
- Joined: Thu Sep 11, 2014 9:05 pm
Re: Prove It
Watching this video is like a trip. Having two scenes at the same time in different stiles is a great idea.