Search found 20 matches

by mixedup
Fri Apr 04, 2014 10:23 pm
Forum: Other Software
Topic: Spine: 2D skeletal animation engine
Replies: 7
Views: 7909

Re: Spine: 2D skeletal animation engine

I'm looking at Spine too... one big question, would Spine in fact make it a lot less effort catering for a game where for the character you want to: a) have different characters b) different costumes c) powerup (objects - e.g. backback, jetpack etc) I'm thinking that using spritesheets I may have to...
by mixedup
Wed Apr 02, 2014 10:38 am
Forum: Other Software
Topic: Spine: 2D skeletal animation engine
Replies: 7
Views: 7909

Re: Spine: 2D skeletal animation engine

just starting to look into Spine myself...not sure if anyone knows answer to: Assuming Spine offers separation of image assets from animation itself, then would this mean there would be less work than Anime Studio when you update your character? That is I'm assuming with Anime Studio when you start ...
by mixedup
Tue Jun 18, 2013 3:06 am
Forum: How Do I...?
Topic: export every X frames to PNGs??
Replies: 7
Views: 1085

Re: export every X frames to PNGs??

Ok got it. Thanks
by mixedup
Tue Jun 18, 2013 3:02 am
Forum: How Do I...?
Topic: export every X frames to PNGs??
Replies: 7
Views: 1085

Re: export every X frames to PNGs??

ok, see what you mean (sorry I'm a newbie for sure) So I would just have to "shrink" down the keyframes then to compensate right? That is if I change the frame rate to 6 frames per sec the animation slows down, i.e. for exiting animations I have. Is there an automated way to shrink/scale d...
by mixedup
Mon Jun 17, 2013 11:35 pm
Forum: How Do I...?
Topic: export every X frames to PNGs??
Replies: 7
Views: 1085

export every X frames to PNGs??

How can I export an animation (lets say it's 24 frames long) to PNG images (to be used in a game) however only exporting every X images? So say for example export every 2nd frame only, so I would have 12 PNG images exported. Or is there a work around to get the same thing somehow? Background - Using...
by mixedup
Thu Jun 13, 2013 3:16 am
Forum: How Do I...?
Topic: delete all keyframes from the mainline?
Replies: 2
Views: 497

Re: delete all keyframes from the mainline?

thanks (noted it didn't remove the actions)
by mixedup
Thu Jun 13, 2013 2:55 am
Forum: How Do I...?
Topic: copy an action to use as a starting point for a new action?
Replies: 2
Views: 410

copy an action to use as a starting point for a new action?

Is there a way copy an action to use as a starting point for a new action?
by mixedup
Thu Jun 13, 2013 2:54 am
Forum: How Do I...?
Topic: delete all keyframes from the mainline?
Replies: 2
Views: 497

delete all keyframes from the mainline?

How do you delete all keyframes from the Channels panel for the MainLine at once? Background: * Want to export PNG images for a range of actions * Trying to add the actions end-on-end seems a little problematic, perhaps due to ensuring all layers are preset as required between action 1 and action 2 ...
by mixedup
Thu Jun 13, 2013 2:50 am
Forum: How Do I...?
Topic: Apply 2nd Action to Group Layer?
Replies: 1
Views: 396

Re: Apply 2nd Action to Group Layer?

Have it working now. Noted you have to align the cursor on the starting frame. I was looking at a layer in the first action that only had a key-frame at the start and not throughout the duration of action 1 & got confused. Was expected the horizontal coloured bar...
by mixedup
Wed Jun 12, 2013 3:03 am
Forum: How Do I...?
Topic: Apply 2nd Action to Group Layer?
Replies: 1
Views: 396

Apply 2nd Action to Group Layer?

Background: * I have two vector layers within one group layer. * Have created 2 actions at the group layer (well at least the group layer was selected when I created them) * I moved the objects in each layer for each of the two actions - in fact in one action my goal was not to have one layer object...
by mixedup
Tue Jun 11, 2013 1:16 am
Forum: How Do I...?
Topic: use bones with parachutist & canopy???
Replies: 3
Views: 741

Re: use bones with parachutist & canopy???

thanks heyvern for the advice - can I ask clarify one of the suggestions you had to try to understand it? To create the "flapping" in the wind, this could be hand animated point motion of the chute or it could be controlled with bones using the bone constraints "dynamics" setting...
by mixedup
Mon Jun 10, 2013 11:50 am
Forum: How Do I...?
Topic: use bones with parachutist & canopy???
Replies: 3
Views: 741

use bones with parachutist & canopy???

I'm learning AS and wanting to do some animation of a simple 2D parachutist. So the main parts here areP - Man - Canopy/Parachute (above his head) - Lines that go from Man to Parachute I'm wondering how best to set this up in AS in terms of how to use bones. Obviously the man can have bones and this...
by mixedup
Tue Jun 04, 2013 5:53 am
Forum: How Do I...?
Topic: apply automatic walking/running animations to characters???
Replies: 10
Views: 9853

Re: apply automatic walking/running animations to characters

good stuff - I also just noted that the PRO version has a character wizard and you create 4 actions using this for the characters (including walk)....
by mixedup
Mon Jun 03, 2013 1:33 am
Forum: How Do I...?
Topic: apply automatic walking/running animations to characters???
Replies: 10
Views: 9853

Re: apply automatic walking/running animations to characters

Excellent. Thanks heaps for the tips.