For more than a year now, I have been working on a full, feature length animated Zelda movie, The Legend of Zelda: Dark Triforce. So far, alot of the animation is in early stages and I have to go back and fix some scenes but I hope to make this movie as epic as possible.
3D effects test
http://www.youtube.com/watch?v=ZLj6S8gBnZw
Poster
Zelda movie poster and 3D effects test
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Zelda movie poster and 3D effects test
All you have to decide is what to do with the time that is given to you.
- NightmanGX
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I applaud you for making an animated LoZ film, an idea I've toyed with myself. I even did Vaati from LoZ in Anime Studio a while back.
viewtopic.php?t=13951
But I would recommend that you try using Anime Studio 3D camera features. I tried a similar shot of a large army using the AS6 3D.
http://youtu.be/EI1PqQMrxp0
I would recommend using it instead of importing .png images into SketchUp. You will have more control over the animation and it will probably look better. And if you use SketchUp to make buildings, you can export them and import them into Anime Studio, or just use the 3D tools to do the same thing in AS.
viewtopic.php?t=13951
But I would recommend that you try using Anime Studio 3D camera features. I tried a similar shot of a large army using the AS6 3D.
http://youtu.be/EI1PqQMrxp0
I would recommend using it instead of importing .png images into SketchUp. You will have more control over the animation and it will probably look better. And if you use SketchUp to make buildings, you can export them and import them into Anime Studio, or just use the 3D tools to do the same thing in AS.
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- Posts: 7
- Joined: Sat Jul 09, 2011 1:18 am
- Location: United States
- Contact:
Thanks for the feedback. I actually normally do just what you said to do. For example, here is a fight scene from the movie.
http://www.youtube.com/watch?v=rdKSe4W1ae8
The png trick I did was just experimentation. I might use it for inanimate objects so I don't have to manually track them to the scenery in AS.
http://www.youtube.com/watch?v=rdKSe4W1ae8
The png trick I did was just experimentation. I might use it for inanimate objects so I don't have to manually track them to the scenery in AS.
All you have to decide is what to do with the time that is given to you.